Mesa (11.1): i965/vec4: Update vec4 unit tests for commit 01dacc83ff.

Emil Velikov evelikov at kemper.freedesktop.org
Sat Apr 16 00:29:45 UTC 2016


Module: Mesa
Branch: 11.1
Commit: 3eb4fd88916d01f236e5d40c08086ad2fa363bb8
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=3eb4fd88916d01f236e5d40c08086ad2fa363bb8

Author: Matt Turner <mattst88 at gmail.com>
Date:   Mon Feb  8 15:32:12 2016 -0800

i965/vec4: Update vec4 unit tests for commit 01dacc83ff.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94050
(cherry picked from commit c300559fbfa6127320b78c130061fdb6a454658d)
Fixes: 9f2e22bf343 "i965/vec4: don't copy ATTR into 3src instructions
with complex swizzles"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94954
Nominated-by: Emil Velikov <emil.velikov at collabora.com>

---

 src/mesa/drivers/dri/i965/test_vec4_cmod_propagation.cpp  | 14 ++++++++++----
 src/mesa/drivers/dri/i965/test_vec4_copy_propagation.cpp  | 10 +++++++---
 src/mesa/drivers/dri/i965/test_vec4_register_coalesce.cpp | 10 +++++++---
 3 files changed, 24 insertions(+), 10 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/test_vec4_cmod_propagation.cpp b/src/mesa/drivers/dri/i965/test_vec4_cmod_propagation.cpp
index e5e566c..8d4a447 100644
--- a/src/mesa/drivers/dri/i965/test_vec4_cmod_propagation.cpp
+++ b/src/mesa/drivers/dri/i965/test_vec4_cmod_propagation.cpp
@@ -40,6 +40,7 @@ public:
    struct gl_context *ctx;
    struct gl_shader_program *shader_prog;
    struct brw_vertex_program *vp;
+   struct brw_vue_prog_data *prog_data;
    vec4_visitor *v;
 };
 
@@ -47,9 +48,13 @@ class cmod_propagation_vec4_visitor : public vec4_visitor
 {
 public:
    cmod_propagation_vec4_visitor(struct brw_compiler *compiler,
-                                 nir_shader *shader)
-      : vec4_visitor(compiler, NULL, NULL, NULL, shader, NULL,
-                     false, -1) {}
+                                 nir_shader *shader,
+                                 struct brw_vue_prog_data *prog_data)
+      : vec4_visitor(compiler, NULL, NULL, prog_data, shader, NULL,
+                     false, -1)
+      {
+         prog_data->dispatch_mode = DISPATCH_MODE_4X2_DUAL_OBJECT;
+      }
 
 protected:
    /* Dummy implementation for pure virtual methods */
@@ -96,13 +101,14 @@ void cmod_propagation_test::SetUp()
    ctx = (struct gl_context *)calloc(1, sizeof(*ctx));
    compiler = (struct brw_compiler *)calloc(1, sizeof(*compiler));
    devinfo = (struct brw_device_info *)calloc(1, sizeof(*devinfo));
+   prog_data = (struct brw_vue_prog_data *)calloc(1, sizeof(*prog_data));
    compiler->devinfo = devinfo;
 
    vp = ralloc(NULL, struct brw_vertex_program);
 
    nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL);
 
-   v = new cmod_propagation_vec4_visitor(compiler, shader);
+   v = new cmod_propagation_vec4_visitor(compiler, shader, prog_data);
 
    _mesa_init_gl_program(&vp->program.Base, GL_VERTEX_SHADER, 0);
 
diff --git a/src/mesa/drivers/dri/i965/test_vec4_copy_propagation.cpp b/src/mesa/drivers/dri/i965/test_vec4_copy_propagation.cpp
index ede409b..96e6de5 100644
--- a/src/mesa/drivers/dri/i965/test_vec4_copy_propagation.cpp
+++ b/src/mesa/drivers/dri/i965/test_vec4_copy_propagation.cpp
@@ -38,6 +38,7 @@ public:
    struct gl_context *ctx;
    struct gl_shader_program *shader_prog;
    struct brw_vertex_program *vp;
+   struct brw_vue_prog_data *prog_data;
    vec4_visitor *v;
 };
 
@@ -45,10 +46,12 @@ class copy_propagation_vec4_visitor : public vec4_visitor
 {
 public:
    copy_propagation_vec4_visitor(struct brw_compiler *compiler,
-                                 nir_shader *shader)
-      : vec4_visitor(compiler, NULL, NULL, NULL, shader, NULL,
+                                 nir_shader *shader,
+                                 struct brw_vue_prog_data *prog_data)
+      : vec4_visitor(compiler, NULL, NULL, prog_data, shader, NULL,
                      false /* no_spills */, -1)
    {
+      prog_data->dispatch_mode = DISPATCH_MODE_4X2_DUAL_OBJECT;
    }
 
 protected:
@@ -90,13 +93,14 @@ void copy_propagation_test::SetUp()
    ctx = (struct gl_context *)calloc(1, sizeof(*ctx));
    compiler = (struct brw_compiler *)calloc(1, sizeof(*compiler));
    devinfo = (struct brw_device_info *)calloc(1, sizeof(*devinfo));
+   prog_data = (struct brw_vue_prog_data *)calloc(1, sizeof(*prog_data));
    compiler->devinfo = devinfo;
 
    vp = ralloc(NULL, struct brw_vertex_program);
 
    nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL);
 
-   v = new copy_propagation_vec4_visitor(compiler, shader);
+   v = new copy_propagation_vec4_visitor(compiler, shader, prog_data);
 
    _mesa_init_gl_program(&vp->program.Base, GL_VERTEX_SHADER, 0);
 
diff --git a/src/mesa/drivers/dri/i965/test_vec4_register_coalesce.cpp b/src/mesa/drivers/dri/i965/test_vec4_register_coalesce.cpp
index 90a6bc3..c2b1672 100644
--- a/src/mesa/drivers/dri/i965/test_vec4_register_coalesce.cpp
+++ b/src/mesa/drivers/dri/i965/test_vec4_register_coalesce.cpp
@@ -40,6 +40,7 @@ public:
    struct gl_context *ctx;
    struct gl_shader_program *shader_prog;
    struct brw_vertex_program *vp;
+   struct brw_vue_prog_data *prog_data;
    vec4_visitor *v;
 };
 
@@ -48,10 +49,12 @@ class register_coalesce_vec4_visitor : public vec4_visitor
 {
 public:
    register_coalesce_vec4_visitor(struct brw_compiler *compiler,
-                                  nir_shader *shader)
-      : vec4_visitor(compiler, NULL, NULL, NULL, shader, NULL,
+                                  nir_shader *shader,
+                                  struct brw_vue_prog_data *prog_data)
+      : vec4_visitor(compiler, NULL, NULL, prog_data, shader, NULL,
                      false /* no_spills */, -1)
    {
+      prog_data->dispatch_mode = DISPATCH_MODE_4X2_DUAL_OBJECT;
    }
 
 protected:
@@ -93,13 +96,14 @@ void register_coalesce_test::SetUp()
    ctx = (struct gl_context *)calloc(1, sizeof(*ctx));
    compiler = (struct brw_compiler *)calloc(1, sizeof(*compiler));
    devinfo = (struct brw_device_info *)calloc(1, sizeof(*devinfo));
+   prog_data = (struct brw_vue_prog_data *)calloc(1, sizeof(*prog_data));
    compiler->devinfo = devinfo;
 
    vp = ralloc(NULL, struct brw_vertex_program);
 
    nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL);
 
-   v = new register_coalesce_vec4_visitor(compiler, shader);
+   v = new register_coalesce_vec4_visitor(compiler, shader, prog_data);
 
    _mesa_init_gl_program(&vp->program.Base, GL_VERTEX_SHADER, 0);
 




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