Mesa (master): svga: whitespace and formatting fixes in svga_pipe_depthstencil.c

Brian Paul brianp at kemper.freedesktop.org
Mon Apr 25 19:07:07 UTC 2016


Module: Mesa
Branch: master
Commit: 25e0d3659fcd3f842535750a7a4f6440bee850bb
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=25e0d3659fcd3f842535750a7a4f6440bee850bb

Author: Brian Paul <brianp at vmware.com>
Date:   Fri Apr 15 15:57:55 2016 -0600

svga: whitespace and formatting fixes in svga_pipe_depthstencil.c

---

 src/gallium/drivers/svga/svga_pipe_depthstencil.c | 28 +++++++++++------------
 1 file changed, 14 insertions(+), 14 deletions(-)

diff --git a/src/gallium/drivers/svga/svga_pipe_depthstencil.c b/src/gallium/drivers/svga/svga_pipe_depthstencil.c
index 9ebb5d4..fb7b556 100644
--- a/src/gallium/drivers/svga/svga_pipe_depthstencil.c
+++ b/src/gallium/drivers/svga/svga_pipe_depthstencil.c
@@ -132,7 +132,7 @@ svga_create_depth_stencil_state(struct pipe_context *pipe,
 				const struct pipe_depth_stencil_alpha_state *templ)
 {
    struct svga_context *svga = svga_context(pipe);
-   struct svga_depth_stencil_state *ds = CALLOC_STRUCT( svga_depth_stencil_state );
+   struct svga_depth_stencil_state *ds = CALLOC_STRUCT(svga_depth_stencil_state);
 
    if (!ds)
       return NULL;
@@ -147,7 +147,7 @@ svga_create_depth_stencil_state(struct pipe_context *pipe,
       ds->stencil[0].fail  = svga_translate_stencil_op(templ->stencil[0].fail_op);
       ds->stencil[0].zfail = svga_translate_stencil_op(templ->stencil[0].zfail_op);
       ds->stencil[0].pass  = svga_translate_stencil_op(templ->stencil[0].zpass_op);
-      
+
       /* SVGA3D has one ref/mask/writemask triple shared between front &
        * back face stencil.  We really need two:
        */
@@ -161,7 +161,6 @@ svga_create_depth_stencil_state(struct pipe_context *pipe,
       ds->stencil[0].pass = SVGA3D_STENCILOP_KEEP;
    }
 
-
    ds->stencil[1].enabled = templ->stencil[1].enabled;
    if (templ->stencil[1].enabled) {
       assert(templ->stencil[0].enabled);
@@ -210,8 +209,9 @@ svga_create_depth_stencil_state(struct pipe_context *pipe,
    return ds;
 }
 
-static void svga_bind_depth_stencil_state(struct pipe_context *pipe,
-                                          void *depth_stencil)
+
+static void
+svga_bind_depth_stencil_state(struct pipe_context *pipe, void *depth_stencil)
 {
    struct svga_context *svga = svga_context(pipe);
 
@@ -224,8 +224,9 @@ static void svga_bind_depth_stencil_state(struct pipe_context *pipe,
    svga->dirty |= SVGA_NEW_DEPTH_STENCIL_ALPHA;
 }
 
-static void svga_delete_depth_stencil_state(struct pipe_context *pipe,
-                                            void *depth_stencil)
+
+static void
+svga_delete_depth_stencil_state(struct pipe_context *pipe, void *depth_stencil)
 {
    struct svga_context *svga = svga_context(pipe);
    struct svga_depth_stencil_state *ds =
@@ -257,8 +258,9 @@ static void svga_delete_depth_stencil_state(struct pipe_context *pipe,
 }
 
 
-static void svga_set_stencil_ref( struct pipe_context *pipe,
-                                  const struct pipe_stencil_ref *stencil_ref )
+static void
+svga_set_stencil_ref(struct pipe_context *pipe,
+                     const struct pipe_stencil_ref *stencil_ref)
 {
    struct svga_context *svga = svga_context(pipe);
 
@@ -272,6 +274,7 @@ static void svga_set_stencil_ref( struct pipe_context *pipe,
    svga->dirty |= SVGA_NEW_STENCIL_REF;
 }
 
+
 static void
 svga_set_sample_mask(struct pipe_context *pipe,
                      unsigned sample_mask)
@@ -284,7 +287,8 @@ svga_set_sample_mask(struct pipe_context *pipe,
 }
 
 
-void svga_init_depth_stencil_functions( struct svga_context *svga )
+void
+svga_init_depth_stencil_functions(struct svga_context *svga)
 {
    svga->pipe.create_depth_stencil_alpha_state = svga_create_depth_stencil_state;
    svga->pipe.bind_depth_stencil_alpha_state = svga_bind_depth_stencil_state;
@@ -293,7 +297,3 @@ void svga_init_depth_stencil_functions( struct svga_context *svga )
    svga->pipe.set_stencil_ref = svga_set_stencil_ref;
    svga->pipe.set_sample_mask = svga_set_sample_mask;
 }
-
-
-
-




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