Mesa (master): freedreno/ir3: handle color clamp variant ourselves

Rob Clark robclark at kemper.freedesktop.org
Sat Apr 30 18:56:52 UTC 2016


Module: Mesa
Branch: master
Commit: e04db879f8933915501bfb9cce0d1359d62766bd
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=e04db879f8933915501bfb9cce0d1359d62766bd

Author: Rob Clark <robclark at freedesktop.org>
Date:   Mon Apr 25 09:07:04 2016 -0400

freedreno/ir3: handle color clamp variant ourselves

Now that there is a pass to do this in NIR, lets just use that and
manage the variants ourself, rather than letting state-tracker do it.
This way, mesa/st will precompile shaders without requiring
ST_DEBUG=precompile (which requires a debug build).

Signed-off-by: Rob Clark <robclark at freedesktop.org>

---

 src/gallium/drivers/freedreno/a3xx/fd3_draw.c    | 8 ++++++++
 src/gallium/drivers/freedreno/a4xx/fd4_draw.c    | 8 ++++++++
 src/gallium/drivers/freedreno/freedreno_screen.c | 6 ++++--
 src/gallium/drivers/freedreno/ir3/ir3_nir.c      | 7 ++++++-
 src/gallium/drivers/freedreno/ir3/ir3_shader.h   | 2 ++
 5 files changed, 28 insertions(+), 3 deletions(-)

diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_draw.c b/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
index f48d464..ae36d13 100644
--- a/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
+++ b/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
@@ -118,6 +118,12 @@ fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
 				ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
 		}
 
+		if (last_key->vclamp_color != key->vclamp_color)
+			ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
+
+		if (last_key->fclamp_color != key->fclamp_color)
+			ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
+
 		if (last_key->color_two_side != key->color_two_side)
 			ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
 
@@ -140,6 +146,8 @@ fd3_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
 			/* do binning pass first: */
 			.binning_pass = true,
 			.color_two_side = ctx->rasterizer->light_twoside,
+			.vclamp_color = ctx->rasterizer->clamp_vertex_color,
+			.fclamp_color = ctx->rasterizer->clamp_fragment_color,
 			// TODO set .half_precision based on render target format,
 			// ie. float16 and smaller use half, float32 use full..
 			.half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF),
diff --git a/src/gallium/drivers/freedreno/a4xx/fd4_draw.c b/src/gallium/drivers/freedreno/a4xx/fd4_draw.c
index 68e1f53..5b0b972 100644
--- a/src/gallium/drivers/freedreno/a4xx/fd4_draw.c
+++ b/src/gallium/drivers/freedreno/a4xx/fd4_draw.c
@@ -104,6 +104,12 @@ fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
 				ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
 		}
 
+		if (last_key->vclamp_color != key->vclamp_color)
+			ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
+
+		if (last_key->fclamp_color != key->fclamp_color)
+			ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
+
 		if (last_key->color_two_side != key->color_two_side)
 			ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
 
@@ -129,6 +135,8 @@ fd4_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
 			/* do binning pass first: */
 			.binning_pass = true,
 			.color_two_side = ctx->rasterizer->light_twoside,
+			.vclamp_color = ctx->rasterizer->clamp_vertex_color,
+			.fclamp_color = ctx->rasterizer->clamp_fragment_color,
 			.rasterflat = ctx->rasterizer->flatshade,
 			// TODO set .half_precision based on render target format,
 			// ie. float16 and smaller use half, float32 use full..
diff --git a/src/gallium/drivers/freedreno/freedreno_screen.c b/src/gallium/drivers/freedreno/freedreno_screen.c
index 4ae1389..fee44fa 100644
--- a/src/gallium/drivers/freedreno/freedreno_screen.c
+++ b/src/gallium/drivers/freedreno/freedreno_screen.c
@@ -222,8 +222,6 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
 	case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
 	case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
 	case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
-	case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
-	case PIPE_CAP_VERTEX_COLOR_CLAMPED:
 	case PIPE_CAP_USER_VERTEX_BUFFERS:
 	case PIPE_CAP_USER_INDEX_BUFFERS:
 	case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
@@ -245,6 +243,7 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
 	case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
 	case PIPE_CAP_DEPTH_BOUNDS_TEST:
 	case PIPE_CAP_TGSI_TXQS:
+	/* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
 	case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
 	case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
 	case PIPE_CAP_CLEAR_TEXTURE:
@@ -264,6 +263,9 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
 		return 1;
 
 	case PIPE_CAP_SHAREABLE_SHADERS:
+	/* manage the variants for these ourself, to avoid breaking precompile: */
+	case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
+	case PIPE_CAP_VERTEX_COLOR_CLAMPED:
 		if (is_ir3(screen))
 			return 1;
 		return 0;
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_nir.c b/src/gallium/drivers/freedreno/ir3/ir3_nir.c
index 364e92b..99c2ecb 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_nir.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_nir.c
@@ -58,7 +58,8 @@ ir3_key_lowers_nir(const struct ir3_shader_key *key)
 {
 	return key->fsaturate_s | key->fsaturate_t | key->fsaturate_r |
 			key->vsaturate_s | key->vsaturate_t | key->vsaturate_r |
-			key->ucp_enables | key->color_two_side;
+			key->ucp_enables | key->color_two_side |
+			key->fclamp_color | key->vclamp_color;
 }
 
 #define OPT(nir, pass, ...) ({                             \
@@ -114,8 +115,12 @@ ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s,
 	if (key) {
 		if (s->stage == MESA_SHADER_VERTEX) {
 			OPT_V(s, nir_lower_clip_vs, key->ucp_enables);
+			if (key->vclamp_color)
+				OPT_V(s, nir_lower_clamp_color_outputs);
 		} else if (s->stage == MESA_SHADER_FRAGMENT) {
 			OPT_V(s, nir_lower_clip_fs, key->ucp_enables);
+			if (key->fclamp_color)
+				OPT_V(s, nir_lower_clamp_color_outputs);
 		}
 		if (key->color_two_side) {
 			OPT_V(s, nir_lower_two_sided_color);
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_shader.h b/src/gallium/drivers/freedreno/ir3/ir3_shader.h
index e81e80d..ff6bf1d 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_shader.h
+++ b/src/gallium/drivers/freedreno/ir3/ir3_shader.h
@@ -81,6 +81,7 @@ struct ir3_shader_key {
 			 * Vertex shader variant parameters:
 			 */
 			unsigned binning_pass : 1;
+			unsigned vclamp_color : 1;
 
 			/*
 			 * Fragment shader variant parameters:
@@ -91,6 +92,7 @@ struct ir3_shader_key {
 			 * for front/back color inputs to frag shader:
 			 */
 			unsigned rasterflat : 1;
+			unsigned fclamp_color : 1;
 		};
 		uint32_t global;
 	};




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