Mesa (master): vc4: Don't recompile the CS when the FS changes.
Eric Anholt
anholt at kemper.freedesktop.org
Thu Aug 4 16:10:46 UTC 2016
Module: Mesa
Branch: master
Commit: 62ea2461edbd4db2b82df02f7a77bcb707e65656
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=62ea2461edbd4db2b82df02f7a77bcb707e65656
Author: Eric Anholt <eric at anholt.net>
Date: Wed Aug 3 11:57:53 2016 -0700
vc4: Don't recompile the CS when the FS changes.
The compiled_fs_id is a proxy for the vc4->prog.fs->input_slots[], but
only the VS dereferences it.
Drops 754 shaders from shader-db.
---
src/gallium/drivers/vc4/vc4_program.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index b85396d..487491a 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -2476,6 +2476,8 @@ vc4_update_compiled_vs(struct vc4_context *vc4, uint8_t prim_mode)
}
key->is_coord = true;
+ /* Coord shaders don't care what the FS inputs are. */
+ key->compiled_fs_id = 0;
struct vc4_compiled_shader *cs =
vc4_get_compiled_shader(vc4, QSTAGE_COORD, &key->base);
if (cs != vc4->prog.cs) {
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