Mesa (master): radeonsi: take compute shader and dispatch indirect memory usage into account
Marek Olšák
mareko at kemper.freedesktop.org
Sat Aug 6 12:27:34 UTC 2016
Module: Mesa
Branch: master
Commit: e62caf576e1c521d4d80c359f040a9978596e27d
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=e62caf576e1c521d4d80c359f040a9978596e27d
Author: Marek Olšák <marek.olsak at amd.com>
Date: Fri Jul 29 16:33:50 2016 +0200
radeonsi: take compute shader and dispatch indirect memory usage into account
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
src/gallium/drivers/radeonsi/si_compute.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/gallium/drivers/radeonsi/si_compute.c b/src/gallium/drivers/radeonsi/si_compute.c
index e75f6bd..c3e8a35 100644
--- a/src/gallium/drivers/radeonsi/si_compute.c
+++ b/src/gallium/drivers/radeonsi/si_compute.c
@@ -462,6 +462,12 @@ static void si_launch_grid(
si_decompress_compute_textures(sctx);
+ /* Add buffer sizes for memory checking in need_cs_space. */
+ r600_context_add_resource_size(ctx, &program->shader.bo->b.b);
+ if (info->indirect)
+ r600_context_add_resource_size(ctx, info->indirect);
+ /* TODO: add the scratch buffer */
+
si_need_cs_space(sctx);
if (!sctx->cs_shader_state.initialized)
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