Mesa (master): glsl: Fix location bias for patch variables.
Kenneth Graunke
kwg at kemper.freedesktop.org
Mon Aug 8 07:33:18 UTC 2016
Module: Mesa
Branch: master
Commit: 398428f40684addd0a1465cf268436e8b1865351
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=398428f40684addd0a1465cf268436e8b1865351
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Fri Jun 24 00:09:00 2016 -0700
glsl: Fix location bias for patch variables.
We need to subtract VARYING_SLOT_PATCH0, not VARYING_SLOT_VAR0.
Since "patch" only applies to inputs and outputs, we can just handle
this once outside the switch statement, rather than replicating the
check twice and complicating the earlier conditions.
Cc: mesa-stable at lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri at collabora.com>
---
src/compiler/glsl/linker.cpp | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 2271676..1c8860e 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -3866,6 +3866,9 @@ add_interface_variables(struct gl_shader_program *shProg,
continue;
};
+ if (var->data.patch)
+ loc_bias = int(VARYING_SLOT_PATCH0);
+
/* Skip packed varyings, packed varyings are handled separately
* by add_packed_varyings.
*/
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