Mesa (master): svga: reduce looping in svga_mark_surfaces_dirty()
Brian Paul
brianp at kemper.freedesktop.org
Tue Aug 16 14:29:09 UTC 2016
Module: Mesa
Branch: master
Commit: ced0dd0e9575c3eacd9a618c34175dde0463f393
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=ced0dd0e9575c3eacd9a618c34175dde0463f393
Author: Brian Paul <brianp at vmware.com>
Date: Mon Aug 1 16:30:14 2016 -0600
svga: reduce looping in svga_mark_surfaces_dirty()
We don't need to loop over the max number of color buffers, just the
current number (which is usually one).
Tested with full Piglit run, Heaven 4.0, etc.
Reviewed-by: Charmaine Lee <charmainel at vmware.com>
---
src/gallium/drivers/svga/svga_surface.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/drivers/svga/svga_surface.c b/src/gallium/drivers/svga/svga_surface.c
index e5943cf..e299063 100644
--- a/src/gallium/drivers/svga/svga_surface.c
+++ b/src/gallium/drivers/svga/svga_surface.c
@@ -562,7 +562,7 @@ svga_mark_surfaces_dirty(struct svga_context *svga)
struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
unsigned i;
- for (i = 0; i < svgascreen->max_color_buffers; i++) {
+ for (i = 0; i < svga->curr.framebuffer.nr_cbufs; i++) {
if (svga->curr.framebuffer.cbufs[i])
svga_mark_surface_dirty(svga->curr.framebuffer.cbufs[i]);
}
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