Mesa (master): vc4: Add VARYING_SLOT_PNTC support.
Eric Anholt
anholt at kemper.freedesktop.org
Mon Aug 22 19:11:32 UTC 2016
Module: Mesa
Branch: master
Commit: bdb54cdc163e8fe395b2965b8254f0f7d1c42a51
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=bdb54cdc163e8fe395b2965b8254f0f7d1c42a51
Author: Eric Anholt <eric at anholt.net>
Date: Thu Aug 4 23:06:36 2016 -0700
vc4: Add VARYING_SLOT_PNTC support.
We end up with this when doing GLSL-to-NIR.
---
src/gallium/drivers/vc4/vc4_program.c | 9 +++++----
1 file changed, 5 insertions(+), 4 deletions(-)
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index 2420698..8b50831 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -1427,10 +1427,11 @@ ntq_setup_inputs(struct vc4_compile *c)
if (c->stage == QSTAGE_FRAG) {
if (var->data.location == VARYING_SLOT_POS) {
emit_fragcoord_input(c, loc);
- } else if (var->data.location >= VARYING_SLOT_VAR0 &&
- (c->fs_key->point_sprite_mask &
- (1 << (var->data.location -
- VARYING_SLOT_VAR0)))) {
+ } else if (var->data.location == VARYING_SLOT_PNTC ||
+ (var->data.location >= VARYING_SLOT_VAR0 &&
+ (c->fs_key->point_sprite_mask &
+ (1 << (var->data.location -
+ VARYING_SLOT_VAR0))))) {
c->inputs[loc * 4 + 0] = c->point_x;
c->inputs[loc * 4 + 1] = c->point_y;
} else {
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