Mesa (master): gallium/radeon: increase priority for shader binaries

Marek Olšák mareko at kemper.freedesktop.org
Fri Aug 26 13:53:41 UTC 2016


Module: Mesa
Branch: master
Commit: bcfd49e5119a0c315aebf4773e7c50fe282339b2
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=bcfd49e5119a0c315aebf4773e7c50fe282339b2

Author: Marek Olšák <marek.olsak at amd.com>
Date:   Wed Aug 17 14:24:26 2016 +0200

gallium/radeon: increase priority for shader binaries

Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>

---

 src/gallium/drivers/radeon/radeon_winsys.h | 2 +-
 src/gallium/drivers/radeonsi/si_debug.c    | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/gallium/drivers/radeon/radeon_winsys.h b/src/gallium/drivers/radeon/radeon_winsys.h
index cbab406..f4e3773 100644
--- a/src/gallium/drivers/radeon/radeon_winsys.h
+++ b/src/gallium/drivers/radeon/radeon_winsys.h
@@ -186,7 +186,6 @@ enum radeon_bo_priority {
     RADEON_PRIO_SDMA_TEXTURE,
 
     RADEON_PRIO_CP_DMA = 12,
-    RADEON_PRIO_SHADER_BINARY,
 
     RADEON_PRIO_CONST_BUFFER = 16,
     RADEON_PRIO_DESCRIPTORS,
@@ -214,6 +213,7 @@ enum radeon_bo_priority {
     RADEON_PRIO_CMASK = 52,
     RADEON_PRIO_DCC,
     RADEON_PRIO_HTILE,
+    RADEON_PRIO_SHADER_BINARY, /* the hw can't hide instruction cache misses */
 
     RADEON_PRIO_SHADER_RINGS = 56,
 
diff --git a/src/gallium/drivers/radeonsi/si_debug.c b/src/gallium/drivers/radeonsi/si_debug.c
index 4b500cf..7e75d3f 100644
--- a/src/gallium/drivers/radeonsi/si_debug.c
+++ b/src/gallium/drivers/radeonsi/si_debug.c
@@ -553,7 +553,6 @@ static const char *priority_to_string(enum radeon_bo_priority priority)
 	        ITEM(SDMA_BUFFER),
 	        ITEM(SDMA_TEXTURE),
 		ITEM(CP_DMA),
-	        ITEM(SHADER_BINARY),
 	        ITEM(CONST_BUFFER),
 	        ITEM(DESCRIPTORS),
 	        ITEM(BORDER_COLORS),
@@ -571,6 +570,7 @@ static const char *priority_to_string(enum radeon_bo_priority priority)
 	        ITEM(CMASK),
 	        ITEM(DCC),
 	        ITEM(HTILE),
+		ITEM(SHADER_BINARY),
 		ITEM(SHADER_RINGS),
 		ITEM(SCRATCH_BUFFER),
 	};




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