Mesa (master): anv/cmd_buffer: Actually use the stencil dimension
Jason Ekstrand
jekstrand at kemper.freedesktop.org
Thu Dec 1 01:42:53 UTC 2016
Module: Mesa
Branch: master
Commit: 27433b26b197b8b69d4ca8c9aed567f04950648e
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=27433b26b197b8b69d4ca8c9aed567f04950648e
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date: Tue Nov 29 14:00:39 2016 -0800
anv/cmd_buffer: Actually use the stencil dimension
In an attempt to fix 3DSTATE_DEPTH_BUFFER for stencil-only cases, I
accidentally kept setting the SurfaceType to 2D in the stencil-only case
thanks to a copy+paste error.
Reviewed-by: Nanley Chery <nanley.g.chery at intel.com>
---
src/intel/vulkan/genX_cmd_buffer.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
index 73f4523..f761d9a 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -2153,7 +2153,7 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
*/
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER), db) {
if (has_stencil) {
- db.SurfaceType = SURFTYPE_2D;
+ db.SurfaceType =
depth_stencil_surface_type(image->stencil_surface.isl.dim);
} else {
db.SurfaceType = SURFTYPE_2D;
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