Mesa (master): st/mesa: round lod_bias to a multiple of 1/256
Marek Olšák
mareko at kemper.freedesktop.org
Wed Dec 7 20:25:53 UTC 2016
Module: Mesa
Branch: master
Commit: 132b69c4edb824c70c98f8937c63e49b04f3adff
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=132b69c4edb824c70c98f8937c63e49b04f3adff
Author: Marek Olšák <marek.olsak at amd.com>
Date: Fri Dec 2 16:37:22 2016 +0100
st/mesa: round lod_bias to a multiple of 1/256
This reduces the number of sampler states 3.6x in Batman Arkham: Origins.
(from ~7200 to ~2000)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
src/mesa/state_tracker/st_atom_sampler.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index 4568630..daf98c3 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -159,6 +159,12 @@ convert_sampler(struct st_context *st,
sampler->normalized_coords = 1;
sampler->lod_bias = ctx->Texture.Unit[texUnit].LodBias + msamp->LodBias;
+ /* Reduce the number of states by allowing only the values that AMD GCN
+ * can represent. Apps use lod_bias for smooth transitions to bigger mipmap
+ * levels.
+ */
+ sampler->lod_bias = CLAMP(sampler->lod_bias, -16, 16);
+ sampler->lod_bias = floorf(sampler->lod_bias * 256) / 256;
sampler->min_lod = MAX2(msamp->MinLod, 0.0f);
sampler->max_lod = msamp->MaxLod;
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