Mesa (master): i965: move compiled_once flag to brw_program

Timothy Arceri tarceri at kemper.freedesktop.org
Thu Dec 29 23:57:41 UTC 2016


Module: Mesa
Branch: master
Commit: 718a0cf49f88ff456582366db45c31f881561ebf
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=718a0cf49f88ff456582366db45c31f881561ebf

Author: Timothy Arceri <timothy.arceri at collabora.com>
Date:   Fri Nov  4 13:37:21 2016 +1100

i965: move compiled_once flag to brw_program

This allows us to delete brw_shader and removes the last use of
gl_linked_shader in the codegen paths.

Reviewed-by: Eric Anholt <eric at anholt.net>

---

 src/mesa/drivers/dri/i965/brw_context.h |  8 ++------
 src/mesa/drivers/dri/i965/brw_cs.c      | 10 +++-------
 src/mesa/drivers/dri/i965/brw_gs.c      |  8 +++-----
 src/mesa/drivers/dri/i965/brw_link.cpp  |  8 +++-----
 src/mesa/drivers/dri/i965/brw_tcs.c     | 10 ++++------
 src/mesa/drivers/dri/i965/brw_tes.c     |  7 ++-----
 src/mesa/drivers/dri/i965/brw_vs.c      | 10 +++-------
 src/mesa/drivers/dri/i965/brw_wm.c      | 10 +++-------
 8 files changed, 23 insertions(+), 48 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 1ba9792..3146baf 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -333,6 +333,8 @@ struct brw_state_flags {
 struct brw_program {
    struct gl_program program;
    GLuint id;
+
+   bool compiled_once;
 };
 
 
@@ -350,12 +352,6 @@ struct gen4_fragment_program {
 };
 
 
-struct brw_shader {
-   struct gl_linked_shader base;
-
-   bool compiled_once;
-};
-
 /**
  * Bitmask indicating which fragment shader inputs represent varyings (and
  * hence have to be delivered to the fragment shader by the SF/SBE stage).
diff --git a/src/mesa/drivers/dri/i965/brw_cs.c b/src/mesa/drivers/dri/i965/brw_cs.c
index 4516f1f..d039db9 100644
--- a/src/mesa/drivers/dri/i965/brw_cs.c
+++ b/src/mesa/drivers/dri/i965/brw_cs.c
@@ -66,10 +66,6 @@ brw_codegen_cs_prog(struct brw_context *brw,
    bool start_busy = false;
    double start_time = 0;
 
-   struct brw_shader *cs =
-      (struct brw_shader *) prog->_LinkedShaders[MESA_SHADER_COMPUTE];
-   assert (cs);
-
    memset(&prog_data, 0, sizeof(prog_data));
 
    if (prog->Comp.SharedSize > 64 * 1024) {
@@ -134,11 +130,11 @@ brw_codegen_cs_prog(struct brw_context *brw,
       return false;
    }
 
-   if (unlikely(brw->perf_debug) && cs) {
-      if (cs->compiled_once) {
+   if (unlikely(brw->perf_debug)) {
+      if (cp->compiled_once) {
          _mesa_problem(&brw->ctx, "CS programs shouldn't need recompiles");
       }
-      cs->compiled_once = true;
+      cp->compiled_once = true;
 
       if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
          perf_debug("CS compile took %.03f ms and stalled the GPU\n",
diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c
index a11ef73..c346209 100644
--- a/src/mesa/drivers/dri/i965/brw_gs.c
+++ b/src/mesa/drivers/dri/i965/brw_gs.c
@@ -116,8 +116,6 @@ brw_codegen_gs_prog(struct brw_context *brw,
     * padding around uniform values below vec4 size, so the worst case is that
     * every uniform is a float which gets padded to the size of a vec4.
     */
-   struct gl_linked_shader *gs = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
-   struct brw_shader *bgs = (struct brw_shader *) gs;
    int param_count = gp->program.nir->num_uniforms / 4;
 
    prog_data.base.base.param =
@@ -154,7 +152,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
    char *error_str;
    const unsigned *program =
       brw_compile_gs(brw->screen->compiler, brw, mem_ctx, key,
-                     &prog_data, gs->Program->nir, prog,
+                     &prog_data, gp->program.nir, prog,
                      st_index, &program_size, &error_str);
    if (program == NULL) {
       ralloc_strcat(&prog->data->InfoLog, error_str);
@@ -165,14 +163,14 @@ brw_codegen_gs_prog(struct brw_context *brw,
    }
 
    if (unlikely(brw->perf_debug)) {
-      if (bgs->compiled_once) {
+      if (gp->compiled_once) {
          brw_gs_debug_recompile(brw, prog, key);
       }
       if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
          perf_debug("GS compile took %.03f ms and stalled the GPU\n",
                     (get_time() - start_time) * 1000);
       }
-      bgs->compiled_once = true;
+      gp->compiled_once = true;
    }
 
    /* Scratch space is used for register spilling */
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
index 60eb8dc..902a693 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -177,14 +177,12 @@ process_glsl_ir(struct brw_context *brw,
 extern "C" struct gl_linked_shader *
 brw_new_shader(gl_shader_stage stage)
 {
-   struct brw_shader *shader;
-
-   shader = rzalloc(NULL, struct brw_shader);
+   struct gl_linked_shader *shader = rzalloc(NULL, struct gl_linked_shader);
    if (shader) {
-      shader->base.Stage = stage;
+      shader->Stage = stage;
    }
 
-   return &shader->base;
+   return shader;
 }
 
 static void
diff --git a/src/mesa/drivers/dri/i965/brw_tcs.c b/src/mesa/drivers/dri/i965/brw_tcs.c
index 76cd0a5..0cfa1a6 100644
--- a/src/mesa/drivers/dri/i965/brw_tcs.c
+++ b/src/mesa/drivers/dri/i965/brw_tcs.c
@@ -277,15 +277,13 @@ brw_codegen_tcs_prog(struct brw_context *brw,
    }
 
    if (unlikely(brw->perf_debug)) {
-      struct gl_linked_shader *tcs = shader_prog ?
-         shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL] : NULL;
-      struct brw_shader *btcs = (struct brw_shader *) tcs;
-      if (btcs) {
-         if (btcs->compiled_once) {
+      if (tcp) {
+         if (tcp->compiled_once) {
             brw_tcs_debug_recompile(brw, shader_prog, key);
          }
-         btcs->compiled_once = true;
+         tcp->compiled_once = true;
       }
+
       if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
          perf_debug("TCS compile took %.03f ms and stalled the GPU\n",
                     (get_time() - start_time) * 1000);
diff --git a/src/mesa/drivers/dri/i965/brw_tes.c b/src/mesa/drivers/dri/i965/brw_tes.c
index d047c93..e0b7c89 100644
--- a/src/mesa/drivers/dri/i965/brw_tes.c
+++ b/src/mesa/drivers/dri/i965/brw_tes.c
@@ -195,17 +195,14 @@ brw_codegen_tes_prog(struct brw_context *brw,
    }
 
    if (unlikely(brw->perf_debug)) {
-      struct gl_linked_shader *tes =
-         shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
-      struct brw_shader *btes = (struct brw_shader *) tes;
-      if (btes->compiled_once) {
+      if (tep->compiled_once) {
          brw_tes_debug_recompile(brw, shader_prog, key);
       }
       if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
          perf_debug("TES compile took %.03f ms and stalled the GPU\n",
                     (get_time() - start_time) * 1000);
       }
-      btes->compiled_once = true;
+      tep->compiled_once = true;
    }
 
    /* Scratch space is used for register spilling */
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
index 9a1f934..8729d3a 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -97,13 +97,9 @@ brw_codegen_vs_prog(struct brw_context *brw,
    struct brw_vs_prog_data prog_data;
    struct brw_stage_prog_data *stage_prog_data = &prog_data.base.base;
    void *mem_ctx;
-   struct brw_shader *vs = NULL;
    bool start_busy = false;
    double start_time = 0;
 
-   if (prog)
-      vs = (struct brw_shader *) prog->_LinkedShaders[MESA_SHADER_VERTEX];
-
    memset(&prog_data, 0, sizeof(prog_data));
 
    /* Use ALT floating point mode for ARB programs so that 0^0 == 1. */
@@ -202,15 +198,15 @@ brw_codegen_vs_prog(struct brw_context *brw,
       return false;
    }
 
-   if (unlikely(brw->perf_debug) && vs) {
-      if (vs->compiled_once) {
+   if (unlikely(brw->perf_debug)) {
+      if (vp->compiled_once) {
          brw_vs_debug_recompile(brw, prog, key);
       }
       if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
          perf_debug("VS compile took %.03f ms and stalled the GPU\n",
                     (get_time() - start_time) * 1000);
       }
-      vs->compiled_once = true;
+      vp->compiled_once = true;
    }
 
    /* Scratch space is used for register spilling */
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index a3a0fd24..08b8b30 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -85,14 +85,10 @@ brw_codegen_wm_prog(struct brw_context *brw,
    void *mem_ctx = ralloc_context(NULL);
    struct brw_wm_prog_data prog_data;
    const GLuint *program;
-   struct brw_shader *fs = NULL;
    GLuint program_size;
    bool start_busy = false;
    double start_time = 0;
 
-   if (prog)
-      fs = (struct brw_shader *)prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
-
    memset(&prog_data, 0, sizeof(prog_data));
 
    /* Use ALT floating point mode for ARB programs so that 0^0 == 1. */
@@ -161,10 +157,10 @@ brw_codegen_wm_prog(struct brw_context *brw,
       return false;
    }
 
-   if (unlikely(brw->perf_debug) && fs) {
-      if (fs->compiled_once)
+   if (unlikely(brw->perf_debug)) {
+      if (fp->compiled_once)
          brw_wm_debug_recompile(brw, prog, key);
-      fs->compiled_once = true;
+      fp->compiled_once = true;
 
       if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
          perf_debug("FS compile took %.03f ms and stalled the GPU\n",




More information about the mesa-commit mailing list