Mesa (master): i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations
Jason Ekstrand
jekstrand at kemper.freedesktop.org
Tue Jul 26 16:24:35 UTC 2016
Module: Mesa
Branch: master
Commit: 5d76690f170de9acc541aa6b4a507ccd20a78158
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=5d76690f170de9acc541aa6b4a507ccd20a78158
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date: Wed Jul 20 08:24:15 2016 -0700
i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations
intel_mipmap_tree::logical_depth0 is now in number of 2D slices so we no
longer need to be multiplying by 6.
Signed-off-by: Jason Ekstrand <jason at jlekstrand.net>
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
Cc: "12.0" <mesa-stable at lists.freedesktop.org>
---
src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 19 ++-----------------
1 file changed, 2 insertions(+), 17 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
index c8e84b7..a988221 100644
--- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
@@ -1794,14 +1794,8 @@ intel_gen7_hiz_buf_create(struct brw_context *brw,
hz_height = DIV_ROUND_UP(hz_height, 2);
} else {
const unsigned hz_qpitch = h0 + h1 + (12 * vertical_align);
- if (mt->target == GL_TEXTURE_CUBE_MAP_ARRAY ||
- mt->target == GL_TEXTURE_CUBE_MAP) {
- /* HZ_Height (rows) = Ceiling ( ( Q_pitch * Z_depth * 6/2) /8 ) * 8 */
- hz_height = DIV_ROUND_UP(hz_qpitch * Z0 * 6, 2 * 8) * 8;
- } else {
- /* HZ_Height (rows) = Ceiling ( ( Q_pitch * Z_depth/2) /8 ) * 8 */
- hz_height = DIV_ROUND_UP(hz_qpitch * Z0, 2 * 8) * 8;
- }
+ /* HZ_Height (rows) = Ceiling ( ( Q_pitch * Z_depth/2) /8 ) * 8 */
+ hz_height = DIV_ROUND_UP(hz_qpitch * Z0, 2 * 8) * 8;
}
unsigned long pitch;
@@ -1898,15 +1892,6 @@ intel_gen8_hiz_buf_create(struct brw_context *brw,
} else {
/* HZ_Height (rows) = ceiling( (HZ_QPitch/2)/8) *8 * Z_Depth */
hz_height = DIV_ROUND_UP(buf->qpitch, 2 * 8) * 8 * Z0;
- if (mt->target == GL_TEXTURE_CUBE_MAP_ARRAY ||
- mt->target == GL_TEXTURE_CUBE_MAP) {
- /* HZ_Height (rows) = ceiling( (HZ_QPitch/2)/8) *8 * 6 * Z_Depth
- *
- * We can can just take our hz_height calculation from above, and
- * multiply by 6 for the cube map and cube map array types.
- */
- hz_height *= 6;
- }
}
unsigned long pitch;
More information about the mesa-commit
mailing list