Mesa (master): mesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with Name == -1.
Kenneth Graunke
kwg at kemper.freedesktop.org
Tue Jul 26 20:27:23 UTC 2016
Module: Mesa
Branch: master
Commit: 95c48391ee16654ca3038c89dcb50d8ea9861e1f
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=95c48391ee16654ca3038c89dcb50d8ea9861e1f
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Mon Jul 25 14:49:28 2016 -0700
mesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with Name == -1.
Shaders with shProg->Name == ~0 (aka 4294967295) are internal meta
shaders that we don't really want to capture.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Matt Turner <mattst88 at gmail.com>
---
src/mesa/main/shaderapi.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index c5c5024..41c3202 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1094,7 +1094,7 @@ _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
/* Capture .shader_test files. */
const char *capture_path = _mesa_get_shader_capture_path();
- if (shProg->Name != 0 && capture_path != NULL) {
+ if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) {
FILE *file;
char filename[PATH_MAX];
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