Mesa (master): st/mesa: don't dirty sample shading on _NEW_PROGRAM

Marek Olšák mareko at kemper.freedesktop.org
Sat Jul 30 13:04:04 UTC 2016


Module: Mesa
Branch: master
Commit: c7954b130a107a774e721101b99443fefda0bedc
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=c7954b130a107a774e721101b99443fefda0bedc

Author: Marek Olšák <marek.olsak at amd.com>
Date:   Sun Jul 17 20:59:42 2016 +0200

st/mesa: don't dirty sample shading on _NEW_PROGRAM

Already done as part of ST_NEW_FRAGMENT_PROGRAM in st_validate_state.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>

---

 src/mesa/state_tracker/st_context.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 2ba6efe..e4dd6fa 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -150,8 +150,7 @@ void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state)
          st->dirty |= ST_NEW_DSA;
 
       if (new_state & _NEW_PROGRAM)
-         st->dirty |= ST_NEW_SAMPLE_SHADING |
-                      ST_NEW_RASTERIZER;
+         st->dirty |= ST_NEW_RASTERIZER;
 
       if (new_state & _NEW_SCISSOR)
          st->dirty |= ST_NEW_RASTERIZER |




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