Mesa (master): st/mesa: don't dirty sample shading on _NEW_PROGRAM
Marek Olšák
mareko at kemper.freedesktop.org
Sat Jul 30 13:04:04 UTC 2016
Module: Mesa
Branch: master
Commit: c7954b130a107a774e721101b99443fefda0bedc
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=c7954b130a107a774e721101b99443fefda0bedc
Author: Marek Olšák <marek.olsak at amd.com>
Date: Sun Jul 17 20:59:42 2016 +0200
st/mesa: don't dirty sample shading on _NEW_PROGRAM
Already done as part of ST_NEW_FRAGMENT_PROGRAM in st_validate_state.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
src/mesa/state_tracker/st_context.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 2ba6efe..e4dd6fa 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -150,8 +150,7 @@ void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state)
st->dirty |= ST_NEW_DSA;
if (new_state & _NEW_PROGRAM)
- st->dirty |= ST_NEW_SAMPLE_SHADING |
- ST_NEW_RASTERIZER;
+ st->dirty |= ST_NEW_RASTERIZER;
if (new_state & _NEW_SCISSOR)
st->dirty |= ST_NEW_RASTERIZER |
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