Mesa (master): st/mesa: try not to compile compute shader on the first use

Marek Olšák mareko at kemper.freedesktop.org
Wed Jun 8 17:33:46 UTC 2016


Module: Mesa
Branch: master
Commit: 55b097d004a8d036c0176845122b044b6ddbca10
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=55b097d004a8d036c0176845122b044b6ddbca10

Author: Marek Olšák <marek.olsak at amd.com>
Date:   Tue Jun  7 23:03:38 2016 +0200

st/mesa: try not to compile compute shader on the first use

Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>

---

 src/mesa/state_tracker/st_context.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 1ee0aec..4b32399 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -370,6 +370,7 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
    st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
    st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] = st->has_shareable_shaders;
    st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = st->has_shareable_shaders;
+   st->shader_has_one_variant[MESA_SHADER_COMPUTE] = st->has_shareable_shaders;
 
    _mesa_compute_version(ctx);
 




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