Mesa (master): radeonsi: increase MAX_CONTROL_FLOW_DEPTH AKA MaxIfDepth
Marek Olšák
mareko at kemper.freedesktop.org
Thu Nov 10 17:47:18 UTC 2016
Module: Mesa
Branch: master
Commit: 3f6e0063c8e06856004bed9b6bccc2492e351d5a
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=3f6e0063c8e06856004bed9b6bccc2492e351d5a
Author: Marek Olšák <marek.olsak at amd.com>
Date: Fri Nov 4 12:31:53 2016 +0100
radeonsi: increase MAX_CONTROL_FLOW_DEPTH AKA MaxIfDepth
we don't want to lower deep IFs unconditionally
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
src/gallium/drivers/radeonsi/si_pipe.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c
index 273633c..900de9f 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -608,9 +608,8 @@ static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enu
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
- return 16384;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
- return 32;
+ return 16384;
case PIPE_SHADER_CAP_MAX_INPUTS:
return shader == PIPE_SHADER_VERTEX ? SI_NUM_VERTEX_BUFFERS : 32;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
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