Mesa (master): vc4: Mark threaded FSes as non-singlethread in the CL.

Eric Anholt anholt at kemper.freedesktop.org
Sun Nov 13 03:24:18 UTC 2016


Module: Mesa
Branch: master
Commit: 96ffee2d02a9cbf7ff0042b3083376724b68ed36
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=96ffee2d02a9cbf7ff0042b3083376724b68ed36

Author: Eric Anholt <eric at anholt.net>
Date:   Thu Nov 10 17:50:34 2016 -0800

vc4: Mark threaded FSes as non-singlethread in the CL.

---

 src/gallium/drivers/vc4/vc4_context.h | 2 ++
 src/gallium/drivers/vc4/vc4_draw.c    | 3 ++-
 src/gallium/drivers/vc4/vc4_program.c | 2 ++
 3 files changed, 6 insertions(+), 1 deletion(-)

diff --git a/src/gallium/drivers/vc4/vc4_context.h b/src/gallium/drivers/vc4/vc4_context.h
index 3a8ae82..db9e82d 100644
--- a/src/gallium/drivers/vc4/vc4_context.h
+++ b/src/gallium/drivers/vc4/vc4_context.h
@@ -163,6 +163,8 @@ struct vc4_compiled_shader {
          */
         bool failed;
 
+        bool fs_threaded;
+
         uint8_t num_inputs;
 
         /* Byte offsets for the start of the vertex attributes 0-7, and the
diff --git a/src/gallium/drivers/vc4/vc4_draw.c b/src/gallium/drivers/vc4/vc4_draw.c
index c5afc0c..13db9da 100644
--- a/src/gallium/drivers/vc4/vc4_draw.c
+++ b/src/gallium/drivers/vc4/vc4_draw.c
@@ -155,7 +155,8 @@ vc4_emit_gl_shader_state(struct vc4_context *vc4,
         /* VC4_DIRTY_PRIM_MODE | VC4_DIRTY_RASTERIZER */
         cl_u16(&shader_rec,
                VC4_SHADER_FLAG_ENABLE_CLIPPING |
-               VC4_SHADER_FLAG_FS_SINGLE_THREAD |
+               (vc4->prog.fs->fs_threaded ?
+                0 : VC4_SHADER_FLAG_FS_SINGLE_THREAD) |
                ((info->mode == PIPE_PRIM_POINTS &&
                  vc4->rasterizer->base.point_size_per_vertex) ?
                 VC4_SHADER_FLAG_VS_POINT_SIZE : 0));
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index d2281ce..3c30f8c 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -2543,6 +2543,8 @@ vc4_get_compiled_shader(struct vc4_context *vc4, enum qstage stage,
                                                  sizeof(uint64_t));
         }
 
+        shader->fs_threaded = c->fs_threaded;
+
         /* Copy the compiler UBO range state to the compiled shader, dropping
          * out arrays that were never referenced by an indirect load.
          *




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