Mesa (master): anv/blorp: Ignore clears for attachments first used as resolve destinations

Jason Ekstrand jekstrand at kemper.freedesktop.org
Thu Nov 17 20:04:22 UTC 2016


Module: Mesa
Branch: master
Commit: ccdf9af39265ef3478fac4d13b19e9d17fbbcab7
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=ccdf9af39265ef3478fac4d13b19e9d17fbbcab7

Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date:   Thu Oct 27 22:42:02 2016 -0700

anv/blorp: Ignore clears for attachments first used as resolve destinations

Otherwise, we'll try to clear it the first time it's used as a draw so if
you do some multisampled rendering, resolve to an attachment, and then draw
on top of the single-sampled attachment, we might accidentally clear it.

Cc: "13.0" <mesa-stable at lists.freedesktop.org>

---

 src/intel/vulkan/anv_blorp.c | 20 +++++++++++---------
 1 file changed, 11 insertions(+), 9 deletions(-)

diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c
index 2429a96..439306b 100644
--- a/src/intel/vulkan/anv_blorp.c
+++ b/src/intel/vulkan/anv_blorp.c
@@ -1200,15 +1200,6 @@ anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer)
    struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
    struct anv_subpass *subpass = cmd_buffer->state.subpass;
 
-   /* FINISHME(perf): Skip clears for resolve attachments.
-    *
-    * From the Vulkan 1.0 spec:
-    *
-    *    If the first use of an attachment in a render pass is as a resolve
-    *    attachment, then the loadOp is effectively ignored as the resolve is
-    *    guaranteed to overwrite all pixels in the render area.
-    */
-
    if (!subpass->has_resolve)
       return;
 
@@ -1222,6 +1213,17 @@ anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer)
       if (dst_att == VK_ATTACHMENT_UNUSED)
          continue;
 
+      if (cmd_buffer->state.attachments[dst_att].pending_clear_aspects) {
+         /* From the Vulkan 1.0 spec:
+          *
+          *    If the first use of an attachment in a render pass is as a
+          *    resolve attachment, then the loadOp is effectively ignored
+          *    as the resolve is guaranteed to overwrite all pixels in the
+          *    render area.
+          */
+         cmd_buffer->state.attachments[dst_att].pending_clear_aspects = 0;
+      }
+
       struct anv_image_view *src_iview = fb->attachments[src_att];
       struct anv_image_view *dst_iview = fb->attachments[dst_att];
 




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