Mesa (master): anv: bump the texture gather offset limits
Jason Ekstrand
jekstrand at kemper.freedesktop.org
Tue Nov 29 15:44:32 UTC 2016
Module: Mesa
Branch: master
Commit: 7a8def8c18b38e629401f70328e387b48440da3a
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=7a8def8c18b38e629401f70328e387b48440da3a
Author: Ilia Mirkin <imirkin at alum.mit.edu>
Date: Sun Nov 27 21:05:36 2016 -0500
anv: bump the texture gather offset limits
This matches what NVIDIA and AMD hardware expose, as well as what Intel
hardware supports.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
---
src/intel/vulkan/anv_device.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index b8e00ba..20a3d7d 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -582,8 +582,8 @@ void anv_GetPhysicalDeviceProperties(
.minStorageBufferOffsetAlignment = 1,
.minTexelOffset = -8,
.maxTexelOffset = 7,
- .minTexelGatherOffset = -8,
- .maxTexelGatherOffset = 7,
+ .minTexelGatherOffset = -32,
+ .maxTexelGatherOffset = 31,
.minInterpolationOffset = -0.5,
.maxInterpolationOffset = 0.4375,
.subPixelInterpolationOffsetBits = 4,
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