Mesa (master): anv: clean up VkPhysicalDeviceFeatures list
Ilia Mirkin
imirkin at kemper.freedesktop.org
Wed Nov 30 05:22:10 UTC 2016
Module: Mesa
Branch: master
Commit: be92b3f49d77e9318c822577323fec5a738e7c54
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=be92b3f49d77e9318c822577323fec5a738e7c54
Author: Ilia Mirkin <imirkin at alum.mit.edu>
Date: Sun Nov 27 17:39:52 2016 -0500
anv: clean up VkPhysicalDeviceFeatures list
Remove duplicate .alphaToOne, add missing .shaderResourceMinLod, and
reorder a few entries to match their vulkan.h order. All the sparse
features are still left out entirely.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand at intel.com>
---
src/intel/vulkan/anv_device.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index 20a3d7d..0b0f610 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -467,18 +467,18 @@ void anv_GetPhysicalDeviceFeatures(
.shaderImageGatherExtended = false,
.shaderStorageImageExtendedFormats = true,
.shaderStorageImageMultisample = false,
+ .shaderStorageImageReadWithoutFormat = false,
+ .shaderStorageImageWriteWithoutFormat = true,
.shaderUniformBufferArrayDynamicIndexing = true,
.shaderSampledImageArrayDynamicIndexing = true,
.shaderStorageBufferArrayDynamicIndexing = true,
.shaderStorageImageArrayDynamicIndexing = true,
- .shaderStorageImageReadWithoutFormat = false,
- .shaderStorageImageWriteWithoutFormat = true,
.shaderClipDistance = true,
.shaderCullDistance = true,
.shaderFloat64 = false,
.shaderInt64 = false,
.shaderInt16 = false,
- .alphaToOne = true,
+ .shaderResourceMinLod = false,
.variableMultisampleRate = false,
.inheritedQueries = false,
};
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