Mesa (master): mesa: fix indentation in vertex_attrib_binding()
Brian Paul
brianp at kemper.freedesktop.org
Fri Oct 14 00:37:39 UTC 2016
Module: Mesa
Branch: master
Commit: 3a2869aacabc0021d757de0a6055e1e530d82e81
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=3a2869aacabc0021d757de0a6055e1e530d82e81
Author: Brian Paul <brianp at vmware.com>
Date: Fri Oct 7 15:31:34 2016 -0600
mesa: fix indentation in vertex_attrib_binding()
Reviewed-by: Mathias Fröhlich <mathias.froehlich at web.de>
---
src/mesa/main/varray.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 0f7777b..db821e3 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -136,9 +136,9 @@ vertex_attrib_binding(struct gl_context *ctx,
struct gl_array_attributes *array = &vao->VertexAttrib[attribIndex];
if (!_mesa_is_bufferobj(vao->VertexBinding[bindingIndex].BufferObj))
- vao->VertexAttribBufferMask &= ~VERT_BIT(attribIndex);
+ vao->VertexAttribBufferMask &= ~VERT_BIT(attribIndex);
else
- vao->VertexAttribBufferMask |= VERT_BIT(attribIndex);
+ vao->VertexAttribBufferMask |= VERT_BIT(attribIndex);
if (array->BufferBindingIndex != bindingIndex) {
const GLbitfield64 array_bit = VERT_BIT(attribIndex);
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