Mesa (master): mesa: rename gl_vertex_attrib_array::VertexBinding

Brian Paul brianp at kemper.freedesktop.org
Fri Oct 14 00:37:39 UTC 2016


Module: Mesa
Branch: master
Commit: c89802aeeaee35e06c98a41dd630a60e8e7e4123
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=c89802aeeaee35e06c98a41dd630a60e8e7e4123

Author: Brian Paul <brianp at vmware.com>
Date:   Thu Oct  6 17:21:09 2016 -0600

mesa: rename gl_vertex_attrib_array::VertexBinding

Rename to gl_vertex_attrib_array::BufferBindingIndex because this field
is an index into the array of buffer binding points.  This makes some
code a little easier to follow since there's also a "VertexBinding" field
in gl_vertex_array_object.

Reviewed-by: Mathias Fröhlich <mathias.froehlich at web.de>

---

 src/mesa/main/api_arrayelt.c  | 20 ++++++++++----------
 src/mesa/main/arrayobj.c      |  8 ++++----
 src/mesa/main/mtypes.h        |  2 +-
 src/mesa/main/varray.c        | 16 ++++++++--------
 src/mesa/vbo/vbo_exec_array.c |  6 +++---
 5 files changed, 26 insertions(+), 26 deletions(-)

diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c
index 15fbb8c..cc7dee3 100644
--- a/src/mesa/main/api_arrayelt.c
+++ b/src/mesa/main/api_arrayelt.c
@@ -1566,7 +1566,7 @@ _ae_update_state(struct gl_context *ctx)
    /* conventional vertex arrays */
    if (vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
       aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX];
-      aa->binding = &vao->VertexBinding[aa->array->VertexBinding];
+      aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
       aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
       check_vbo(actx, aa->binding->BufferObj);
       aa++;
@@ -1574,7 +1574,7 @@ _ae_update_state(struct gl_context *ctx)
 
    if (vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
       aa->array = &vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG];
-      aa->binding = &vao->VertexBinding[aa->array->VertexBinding];
+      aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
       aa->offset = _gloffset_EdgeFlagv;
       check_vbo(actx, aa->binding->BufferObj);
       aa++;
@@ -1582,7 +1582,7 @@ _ae_update_state(struct gl_context *ctx)
 
    if (vao->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
       aa->array = &vao->VertexAttrib[VERT_ATTRIB_NORMAL];
-      aa->binding = &vao->VertexBinding[aa->array->VertexBinding];
+      aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
       aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
       check_vbo(actx, aa->binding->BufferObj);
       aa++;
@@ -1590,7 +1590,7 @@ _ae_update_state(struct gl_context *ctx)
 
    if (vao->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
       aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR0];
-      aa->binding = &vao->VertexBinding[aa->array->VertexBinding];
+      aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
       aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
       check_vbo(actx, aa->binding->BufferObj);
       aa++;
@@ -1598,7 +1598,7 @@ _ae_update_state(struct gl_context *ctx)
 
    if (vao->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
       aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR1];
-      aa->binding = &vao->VertexBinding[aa->array->VertexBinding];
+      aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
       aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
       check_vbo(actx, aa->binding->BufferObj);
       aa++;
@@ -1606,7 +1606,7 @@ _ae_update_state(struct gl_context *ctx)
 
    if (vao->VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
       aa->array = &vao->VertexAttrib[VERT_ATTRIB_FOG];
-      aa->binding = &vao->VertexBinding[aa->array->VertexBinding];
+      aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
       aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
       check_vbo(actx, aa->binding->BufferObj);
       aa++;
@@ -1620,7 +1620,7 @@ _ae_update_state(struct gl_context *ctx)
           * If we ever remove GL_NV_vertex_program this will have to change.
           */
          at->array = attribArray;
-         at->binding = &vao->VertexBinding[attribArray->VertexBinding];
+         at->binding = &vao->VertexBinding[attribArray->BufferBindingIndex];
          assert(!at->array->Normalized);
          at->func = AttribFuncsNV[at->array->Normalized]
                                  [at->array->Size-1]
@@ -1638,7 +1638,7 @@ _ae_update_state(struct gl_context *ctx)
       if (attribArray->Enabled) {
          GLint intOrNorm;
          at->array = attribArray;
-         at->binding = &vao->VertexBinding[attribArray->VertexBinding];
+         at->binding = &vao->VertexBinding[attribArray->BufferBindingIndex];
          /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
           * function pointer here (for float arrays) since the pointer may
           * change from one execution of _ae_ArrayElement() to
@@ -1669,7 +1669,7 @@ _ae_update_state(struct gl_context *ctx)
        * issued as the last (provoking) attribute).
        */
       aa->array = &vao->VertexAttrib[VERT_ATTRIB_GENERIC0];
-      aa->binding = &vao->VertexBinding[aa->array->VertexBinding];
+      aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
       assert(aa->array->Size >= 2); /* XXX fix someday? */
       aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
       check_vbo(actx, aa->binding->BufferObj);
@@ -1677,7 +1677,7 @@ _ae_update_state(struct gl_context *ctx)
    }
    else if (vao->VertexAttrib[VERT_ATTRIB_POS].Enabled) {
       aa->array = &vao->VertexAttrib[VERT_ATTRIB_POS];
-      aa->binding = &vao->VertexBinding[aa->array->VertexBinding];
+      aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
       aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
       check_vbo(actx, aa->binding->BufferObj);
       aa++;
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index fe11686..8258964 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -249,7 +249,7 @@ init_array(struct gl_context *ctx,
    array->Integer = GL_FALSE;
    array->Doubles = GL_FALSE;
    array->_ElementSize = size * _mesa_sizeof_type(type);
-   array->VertexBinding = index;
+   array->BufferBindingIndex = index;
 
    binding->Offset = 0;
    binding->Stride = array->_ElementSize;
@@ -357,7 +357,7 @@ _mesa_update_vao_client_arrays(struct gl_context *ctx,
       struct gl_vertex_buffer_binding *buffer_binding;
 
       attrib_array = &vao->VertexAttrib[attrib];
-      buffer_binding = &vao->VertexBinding[attrib_array->VertexBinding];
+      buffer_binding = &vao->VertexBinding[attrib_array->BufferBindingIndex];
       client_array = &vao->_VertexAttrib[attrib];
 
       _mesa_update_client_array(ctx, client_array, attrib_array,
@@ -380,7 +380,7 @@ _mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao)
       const struct gl_vertex_attrib_array *attrib_array =
          &vao->VertexAttrib[i];
       const struct gl_vertex_buffer_binding *buffer_binding =
-         &vao->VertexBinding[attrib_array->VertexBinding];
+         &vao->VertexBinding[attrib_array->BufferBindingIndex];
 
       /* Only enabled arrays shall appear in the _Enabled bitmask */
       assert(attrib_array->Enabled);
@@ -411,7 +411,7 @@ _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao)
       const struct gl_vertex_attrib_array *attrib_array =
          &vao->VertexAttrib[i];
       const struct gl_vertex_buffer_binding *buffer_binding =
-         &vao->VertexBinding[attrib_array->VertexBinding];
+         &vao->VertexBinding[attrib_array->BufferBindingIndex];
 
       /* Only enabled arrays shall appear in the _Enabled bitmask */
       assert(attrib_array->Enabled);
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 61d6bf1..a639fd2 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1376,7 +1376,7 @@ struct gl_vertex_attrib_array
    GLboolean Integer;       /**< Fixed-point values are not converted to floats */
    GLboolean Doubles;       /**< double precision values are not converted to floats */
    GLuint _ElementSize;     /**< Size of each element in bytes */
-   GLuint VertexBinding;    /**< Vertex buffer binding */
+   GLuint BufferBindingIndex;    /**< Vertex buffer binding */
 };
 
 
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 027ae7c..a2f957a 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -140,15 +140,15 @@ vertex_attrib_binding(struct gl_context *ctx,
    else
      vao->VertexAttribBufferMask |= VERT_BIT(attribIndex);
 
-   if (array->VertexBinding != bindingIndex) {
+   if (array->BufferBindingIndex != bindingIndex) {
       const GLbitfield64 array_bit = VERT_BIT(attribIndex);
 
       FLUSH_VERTICES(ctx, _NEW_ARRAY);
 
-      vao->VertexBinding[array->VertexBinding]._BoundArrays &= ~array_bit;
+      vao->VertexBinding[array->BufferBindingIndex]._BoundArrays &= ~array_bit;
       vao->VertexBinding[bindingIndex]._BoundArrays |= array_bit;
 
-      array->VertexBinding = bindingIndex;
+      array->BufferBindingIndex = bindingIndex;
 
       vao->NewArrays |= array_bit;
    }
@@ -928,7 +928,7 @@ get_vertex_array_attrib(struct gl_context *ctx,
    case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB:
       return array->Normalized;
    case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
-      return vao->VertexBinding[array->VertexBinding].BufferObj->Name;
+      return vao->VertexBinding[array->BufferBindingIndex].BufferObj->Name;
    case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
       if ((_mesa_is_desktop_gl(ctx)
            && (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))
@@ -944,12 +944,12 @@ get_vertex_array_attrib(struct gl_context *ctx,
    case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB:
       if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_instanced_arrays)
           || _mesa_is_gles3(ctx)) {
-         return vao->VertexBinding[array->VertexBinding].InstanceDivisor;
+         return vao->VertexBinding[array->BufferBindingIndex].InstanceDivisor;
       }
       goto error;
    case GL_VERTEX_ATTRIB_BINDING:
       if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx)) {
-         return array->VertexBinding - VERT_ATTRIB_GENERIC0;
+         return array->BufferBindingIndex - VERT_ATTRIB_GENERIC0;
       }
       goto error;
    case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
@@ -2333,7 +2333,7 @@ _mesa_copy_vertex_attrib_array(struct gl_context *ctx,
    dst->Size           = src->Size;
    dst->Type           = src->Type;
    dst->Format         = src->Format;
-   dst->VertexBinding  = src->VertexBinding;
+   dst->BufferBindingIndex = src->BufferBindingIndex;
    dst->RelativeOffset = src->RelativeOffset;
    dst->Format         = src->Format;
    dst->Integer        = src->Integer;
@@ -2374,7 +2374,7 @@ _mesa_print_arrays(struct gl_context *ctx)
          continue;
 
       const struct gl_vertex_buffer_binding *binding =
-         &vao->VertexBinding[array->VertexBinding];
+         &vao->VertexBinding[array->BufferBindingIndex];
       const struct gl_buffer_object *bo = binding->BufferObj;
 
       fprintf(stderr, "  %s: Ptr=%p, Type=%s, Size=%d, ElemSize=%u, "
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 46543f8..b5ed210 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -54,7 +54,7 @@ check_array_data(struct gl_context *ctx, struct gl_vertex_array_object *vao,
    const struct gl_vertex_attrib_array *array = &vao->VertexAttrib[attrib];
    if (array->Enabled) {
       const struct gl_vertex_buffer_binding *binding =
-         &vao->VertexBinding[array->VertexBinding];
+         &vao->VertexBinding[array->BufferBindingIndex];
       struct gl_buffer_object *bo = binding->BufferObj;
       const void *data = array->Ptr;
       if (_mesa_is_bufferobj(bo)) {
@@ -106,7 +106,7 @@ unmap_array_buffer(struct gl_context *ctx, struct gl_vertex_array_object *vao,
    const struct gl_vertex_attrib_array *array = &vao->VertexAttrib[attrib];
    if (array->Enabled) {
       const struct gl_vertex_buffer_binding *binding =
-         &vao->VertexBinding[array->VertexBinding];
+         &vao->VertexBinding[array->BufferBindingIndex];
       struct gl_buffer_object *bo = binding->BufferObj;
       if (_mesa_is_bufferobj(bo) && _mesa_bufferobj_mapped(bo, MAP_INTERNAL)) {
          ctx->Driver.UnmapBuffer(ctx, bo, MAP_INTERNAL);
@@ -201,7 +201,7 @@ print_draw_arrays(struct gl_context *ctx,
          continue;
 
       const struct gl_vertex_buffer_binding *binding =
-         &vao->VertexBinding[array->VertexBinding];
+         &vao->VertexBinding[array->BufferBindingIndex];
       struct gl_buffer_object *bufObj = binding->BufferObj;
 
       printf("attr %s: size %d stride %d  enabled %d  "




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