Mesa (master): vc4: Move simulator memory management to a u_mm.h heap.

Eric Anholt anholt at kemper.freedesktop.org
Fri Oct 21 21:12:56 UTC 2016


Module: Mesa
Branch: master
Commit: 1c38ee380dc6c847c62e8a83978b31382f55bcff
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=1c38ee380dc6c847c62e8a83978b31382f55bcff

Author: Eric Anholt <eric at anholt.net>
Date:   Wed Oct 12 10:30:41 2016 -0700

vc4: Move simulator memory management to a u_mm.h heap.

Now we aren't limited to 256MB total allocated across a driver instance,
just 256MB at one time.  We're still copying in and out, which should get
fixed.

---

 src/gallium/drivers/vc4/vc4_bufmgr.c             |   2 +
 src/gallium/drivers/vc4/vc4_context.h            |   2 +
 src/gallium/drivers/vc4/vc4_screen.h             |   4 +
 src/gallium/drivers/vc4/vc4_simulator.c          | 238 +++++++++++++++++++----
 src/gallium/drivers/vc4/vc4_simulator_validate.h |   3 +-
 5 files changed, 208 insertions(+), 41 deletions(-)

diff --git a/src/gallium/drivers/vc4/vc4_bufmgr.c b/src/gallium/drivers/vc4/vc4_bufmgr.c
index 350761e..1ed2e7f 100644
--- a/src/gallium/drivers/vc4/vc4_bufmgr.c
+++ b/src/gallium/drivers/vc4/vc4_bufmgr.c
@@ -349,6 +349,8 @@ vc4_bo_open_handle(struct vc4_screen *screen,
         bo->private = false;
 
 #ifdef USE_VC4_SIMULATOR
+        vc4_simulator_open_from_handle(screen->fd, winsys_stride,
+                                       bo->handle, bo->size);
         vc4_bo_map(bo);
         bo->simulator_winsys_map = bo->map;
         bo->simulator_winsys_stride = winsys_stride;
diff --git a/src/gallium/drivers/vc4/vc4_context.h b/src/gallium/drivers/vc4/vc4_context.h
index 249caeb..5dd0ba6 100644
--- a/src/gallium/drivers/vc4/vc4_context.h
+++ b/src/gallium/drivers/vc4/vc4_context.h
@@ -429,6 +429,8 @@ int vc4_simulator_flush(struct vc4_context *vc4,
                         struct drm_vc4_submit_cl *args,
                         struct vc4_job *job);
 int vc4_simulator_ioctl(int fd, unsigned long request, void *arg);
+void vc4_simulator_open_from_handle(int fd, uint32_t winsys_stride,
+                                    int handle, uint32_t size);
 
 static inline int
 vc4_ioctl(int fd, unsigned long request, void *arg)
diff --git a/src/gallium/drivers/vc4/vc4_screen.h b/src/gallium/drivers/vc4/vc4_screen.h
index 9fbe48c..83bb5aa 100644
--- a/src/gallium/drivers/vc4/vc4_screen.h
+++ b/src/gallium/drivers/vc4/vc4_screen.h
@@ -47,6 +47,8 @@ struct vc4_bo;
 #define VC4_MAX_MIP_LEVELS 12
 #define VC4_MAX_TEXTURE_SAMPLERS 16
 
+struct vc4_simulator_file;
+
 struct vc4_screen {
         struct pipe_screen base;
         int fd;
@@ -83,6 +85,8 @@ struct vc4_screen {
         uint32_t bo_size;
         uint32_t bo_count;
         bool has_control_flow;
+
+        struct vc4_simulator_file *sim_file;
 };
 
 static inline struct vc4_screen *
diff --git a/src/gallium/drivers/vc4/vc4_simulator.c b/src/gallium/drivers/vc4/vc4_simulator.c
index e77819d..b9698d2 100644
--- a/src/gallium/drivers/vc4/vc4_simulator.c
+++ b/src/gallium/drivers/vc4/vc4_simulator.c
@@ -26,6 +26,7 @@
 #include <sys/mman.h>
 #include "xf86drm.h"
 #include "util/u_memory.h"
+#include "util/u_mm.h"
 #include "util/ralloc.h"
 
 #include "vc4_screen.h"
@@ -40,55 +41,147 @@ static struct vc4_simulator_state {
 
         void *mem;
         ssize_t mem_size;
+        struct mem_block *heap;
+        struct mem_block *overflow;
+
+        /** Mapping from GEM handle to struct vc4_simulator_bo * */
+        struct hash_table *fd_map;
 
         int refcount;
 } sim_state = {
         .mutex = _MTX_INITIALIZER_NP,
 };
 
+/** Per-GEM-fd state for the simulator. */
+struct vc4_simulator_file {
+        int fd;
+
+        /* This is weird -- we make a "vc4_device" per file, even though on
+         * the kernel side this is a global.  We do this so that kernel code
+         * calling us for BO allocation can get to our screen.
+         */
+        struct drm_device dev;
+
+        /** Mapping from GEM handle to struct vc4_simulator_bo * */
+        struct hash_table *bo_map;
+};
+
+/** Wrapper for drm_vc4_bo tracking the simulator-specific state. */
+struct vc4_simulator_bo {
+        struct drm_vc4_bo base;
+        struct vc4_simulator_file *file;
+
+        /** Area for this BO within sim_state->mem */
+        struct mem_block *block;
+
+        int handle;
+};
+
+static void *
+int_to_key(int key)
+{
+        return (void *)(uintptr_t)key;
+}
+
+static struct vc4_simulator_file *
+vc4_get_simulator_file_for_fd(int fd)
+{
+        struct hash_entry *entry = _mesa_hash_table_search(sim_state.fd_map,
+                                                           int_to_key(fd + 1));
+        return entry ? entry->data : NULL;
+}
+
 /* A marker placed just after each BO, then checked after rendering to make
  * sure it's still there.
  */
 #define BO_SENTINEL		0xfedcba98
 
-#define OVERFLOW_SIZE (32 * 1024 * 1024)
+#define PAGE_ALIGN2		12
 
-static struct drm_gem_cma_object *
-vc4_wrap_bo_with_cma(struct drm_device *dev, struct vc4_bo *bo)
+/**
+ * Allocates space in simulator memory and returns a tracking struct for it
+ * that also contains the drm_gem_cma_object struct.
+ */
+static struct vc4_simulator_bo *
+vc4_create_simulator_bo(int fd, int handle, unsigned size)
 {
-        struct drm_vc4_bo *drm_bo = CALLOC_STRUCT(drm_vc4_bo);
-        struct drm_gem_cma_object *obj = &drm_bo->base;
-        uint32_t size = align(bo->size, 4096);
+        struct vc4_simulator_file *file = vc4_get_simulator_file_for_fd(fd);
+        struct vc4_simulator_bo *sim_bo = rzalloc(file,
+                                                  struct vc4_simulator_bo);
+        struct drm_vc4_bo *bo = &sim_bo->base;
+        struct drm_gem_cma_object *obj = &bo->base;
+        size = align(size, 4096);
+
+        sim_bo->file = file;
+        sim_bo->handle = handle;
+
+        mtx_lock(&sim_state.mutex);
+        sim_bo->block = u_mmAllocMem(sim_state.heap, size + 4, PAGE_ALIGN2, 0);
+        mtx_unlock(&sim_state.mutex);
+        assert(sim_bo->block);
 
-        drm_bo->bo = bo;
         obj->base.size = size;
-        obj->base.dev = dev;
-        obj->vaddr = sim_state.mem + dev->simulator_mem_next;
+        obj->base.dev = &file->dev;
+        obj->vaddr = sim_state.mem + sim_bo->block->ofs;
         obj->paddr = simpenrose_hw_addr(obj->vaddr);
 
-        dev->simulator_mem_next += size + sizeof(uint32_t);
-        dev->simulator_mem_next = align(dev->simulator_mem_next, 4096);
-        assert(dev->simulator_mem_next <= sim_state.mem_size);
+        *(uint32_t *)(obj->vaddr + size) = BO_SENTINEL;
+
+        /* A handle of 0 is used for vc4_gem.c internal allocations that
+         * don't need to go in the lookup table.
+         */
+        if (handle != 0) {
+                mtx_lock(&sim_state.mutex);
+                _mesa_hash_table_insert(file->bo_map, int_to_key(handle), bo);
+                mtx_unlock(&sim_state.mutex);
+        }
+
+        return sim_bo;
+}
 
-        *(uint32_t *)(obj->vaddr + bo->size) = BO_SENTINEL;
+static void
+vc4_free_simulator_bo(struct vc4_simulator_bo *sim_bo)
+{
+        struct vc4_simulator_file *sim_file = sim_bo->file;
+
+        mtx_lock(&sim_state.mutex);
+        u_mmFreeMem(sim_bo->block);
+        if (sim_bo->handle) {
+                struct hash_entry *entry =
+                        _mesa_hash_table_search(sim_file->bo_map,
+                                                int_to_key(sim_bo->handle));
+                _mesa_hash_table_remove(sim_file->bo_map, entry);
+        }
+        mtx_unlock(&sim_state.mutex);
+        ralloc_free(sim_bo);
+}
+
+static struct vc4_simulator_bo *
+vc4_get_simulator_bo(struct vc4_simulator_file *file, int gem_handle)
+{
+        mtx_lock(&sim_state.mutex);
+        struct hash_entry *entry =
+                _mesa_hash_table_search(file->bo_map, int_to_key(gem_handle));
+        mtx_unlock(&sim_state.mutex);
 
-        return obj;
+        return entry ? entry->data : NULL;
 }
 
 struct drm_gem_cma_object *
 drm_gem_cma_create(struct drm_device *dev, size_t size)
 {
-        struct vc4_context *vc4 = dev->vc4;
-        struct vc4_screen *screen = vc4->screen;
-
-        struct vc4_bo *bo = vc4_bo_alloc(screen, size, "simulator validate");
-        return vc4_wrap_bo_with_cma(dev, bo);
+        struct vc4_screen *screen = dev->screen;
+        struct vc4_simulator_bo *sim_bo = vc4_create_simulator_bo(screen->fd,
+                                                                  0, size);
+        return &sim_bo->base.base;
 }
 
 static int
 vc4_simulator_pin_bos(struct drm_device *dev, struct vc4_job *job,
                       struct vc4_exec_info *exec)
 {
+        int fd = dev->screen->fd;
+        struct vc4_simulator_file *file = vc4_get_simulator_file_for_fd(fd);
         struct drm_vc4_submit_cl *args = exec->args;
         struct vc4_bo **bos = job->bo_pointers.base;
 
@@ -96,9 +189,12 @@ vc4_simulator_pin_bos(struct drm_device *dev, struct vc4_job *job,
         exec->bo = calloc(exec->bo_count, sizeof(void *));
         for (int i = 0; i < exec->bo_count; i++) {
                 struct vc4_bo *bo = bos[i];
-                struct drm_gem_cma_object *obj = vc4_wrap_bo_with_cma(dev, bo);
+                struct vc4_simulator_bo *sim_bo =
+                        vc4_get_simulator_bo(file, bo->handle);
+                struct drm_vc4_bo *drm_bo = &sim_bo->base;
+                struct drm_gem_cma_object *obj = &drm_bo->base;
 
-                struct drm_vc4_bo *drm_bo = to_vc4_bo(&obj->base);
+                drm_bo->bo = bo;
 #if 0
                 fprintf(stderr, "bo hindex %d: %s\n", i, bo->name);
 #endif
@@ -128,14 +224,14 @@ vc4_simulator_unpin_bos(struct vc4_exec_info *exec)
                 struct drm_vc4_bo *drm_bo = to_vc4_bo(&obj->base);
                 struct vc4_bo *bo = drm_bo->bo;
 
-                assert(*(uint32_t *)(obj->vaddr + bo->size) == BO_SENTINEL);
+                assert(*(uint32_t *)(obj->vaddr +
+                                     obj->base.size) == BO_SENTINEL);
                 memcpy(bo->map, obj->vaddr, bo->size);
 
                 if (drm_bo->validated_shader) {
                         free(drm_bo->validated_shader->texture_samples);
                         free(drm_bo->validated_shader);
                 }
-                free(obj);
         }
 
         free(exec->bo);
@@ -204,8 +300,8 @@ vc4_dump_to_file(struct vc4_exec_info *exec)
 
         /* Add the static overflow memory area. */
         bo_state[i].handle = exec->bo_count;
-        bo_state[i].paddr = 0;
-        bo_state[i].size = OVERFLOW_SIZE;
+        bo_state[i].paddr = sim_state.overflow->ofs;
+        bo_state[i].size = sim_state.overflow->size;
         i++;
 
         fwrite(bo_state, sizeof(*bo_state), state->bo_count, f);
@@ -221,8 +317,8 @@ vc4_dump_to_file(struct vc4_exec_info *exec)
                 fwrite(cma_bo->vaddr, cma_bo->base.size, 1, f);
         }
 
-        void *overflow = calloc(1, OVERFLOW_SIZE);
-        fwrite(overflow, 1, OVERFLOW_SIZE, f);
+        void *overflow = calloc(1, sim_state.overflow->size);
+        fwrite(overflow, 1, sim_state.overflow->size, f);
         free(overflow);
 
         free(state);
@@ -234,17 +330,16 @@ int
 vc4_simulator_flush(struct vc4_context *vc4,
                     struct drm_vc4_submit_cl *args, struct vc4_job *job)
 {
+        struct vc4_screen *screen = vc4->screen;
+        int fd = screen->fd;
+        struct vc4_simulator_file *file = vc4_get_simulator_file_for_fd(fd);
         struct vc4_surface *csurf = vc4_surface(vc4->framebuffer.cbufs[0]);
         struct vc4_resource *ctex = csurf ? vc4_resource(csurf->base.texture) : NULL;
         uint32_t winsys_stride = ctex ? ctex->bo->simulator_winsys_stride : 0;
         uint32_t sim_stride = ctex ? ctex->slices[0].stride : 0;
         uint32_t row_len = MIN2(sim_stride, winsys_stride);
         struct vc4_exec_info exec;
-        struct drm_device local_dev = {
-                .vc4 = vc4,
-                .simulator_mem_next = OVERFLOW_SIZE,
-        };
-        struct drm_device *dev = &local_dev;
+        struct drm_device *dev = &file->dev;
         int ret;
 
         memset(&exec, 0, sizeof(exec));
@@ -311,11 +406,12 @@ vc4_simulator_flush(struct vc4_context *vc4,
 
         list_for_each_entry_safe(struct drm_vc4_bo, bo, &exec.unref_list,
                                  unref_head) {
+                struct vc4_simulator_bo *sim_bo = (struct vc4_simulator_bo *)bo;
+                struct drm_gem_cma_object *obj = &sim_bo->base.base;
 		list_del(&bo->unref_head);
-                assert(*(uint32_t *)(bo->base.vaddr + bo->bo->size) ==
+                assert(*(uint32_t *)(obj->vaddr + obj->base.size) ==
                        BO_SENTINEL);
-                vc4_bo_unreference(&bo->bo);
-                free(bo);
+                vc4_free_simulator_bo(sim_bo);
         }
 
         if (ctex && ctex->bo->simulator_winsys_map) {
@@ -330,6 +426,19 @@ vc4_simulator_flush(struct vc4_context *vc4,
 }
 
 /**
+ * Do fixups after a BO has been opened from a handle.
+ *
+ * This could be done at DRM_IOCTL_GEM_OPEN/DRM_IOCTL_GEM_PRIME_FD_TO_HANDLE
+ * time, but we're still using drmPrimeFDToHandle() so we have this helper to
+ * be called afterward instead.
+ */
+void vc4_simulator_open_from_handle(int fd, uint32_t winsys_stride,
+                                    int handle, uint32_t size)
+{
+        vc4_create_simulator_bo(fd, handle, size);
+}
+
+/**
  * Simulated ioctl(fd, DRM_VC4_CREATE_BO) implementation.
  *
  * Making a VC4 BO is just a matter of making a corresponding BO on the host.
@@ -349,6 +458,8 @@ vc4_simulator_create_bo_ioctl(int fd, struct drm_vc4_create_bo *args)
 
         args->handle = create.handle;
 
+        vc4_create_simulator_bo(fd, create.handle, args->size);
+
         return ret;
 }
 
@@ -376,6 +487,8 @@ vc4_simulator_create_shader_bo_ioctl(int fd,
 
         args->handle = create.handle;
 
+        vc4_create_simulator_bo(fd, create.handle, args->size);
+
         struct drm_mode_map_dumb map = {
                 .handle = create.handle
         };
@@ -411,6 +524,20 @@ vc4_simulator_mmap_bo_ioctl(int fd, struct drm_vc4_mmap_bo *args)
 }
 
 static int
+vc4_simulator_gem_close_ioctl(int fd, struct drm_gem_close *args)
+{
+        /* Free the simulator's internal tracking. */
+        struct vc4_simulator_file *file = vc4_get_simulator_file_for_fd(fd);
+        struct vc4_simulator_bo *sim_bo = vc4_get_simulator_bo(file,
+                                                               args->handle);
+
+        vc4_free_simulator_bo(sim_bo);
+
+        /* Pass the call on down. */
+        return drmIoctl(fd, DRM_IOCTL_GEM_CLOSE, args);
+}
+
+static int
 vc4_simulator_get_param_ioctl(int fd, struct drm_vc4_get_param *args)
 {
         switch (args->param) {
@@ -456,8 +583,10 @@ vc4_simulator_ioctl(int fd, unsigned long request, void *args)
         case DRM_IOCTL_VC4_GET_PARAM:
                 return vc4_simulator_get_param_ioctl(fd, args);
 
-        case DRM_IOCTL_GEM_OPEN:
         case DRM_IOCTL_GEM_CLOSE:
+                return vc4_simulator_gem_close_ioctl(fd, args);
+
+        case DRM_IOCTL_GEM_OPEN:
         case DRM_IOCTL_GEM_FLINK:
                 return drmIoctl(fd, request, args);
         default:
@@ -466,8 +595,8 @@ vc4_simulator_ioctl(int fd, unsigned long request, void *args)
         }
 }
 
-void
-vc4_simulator_init(struct vc4_screen *screen)
+static void
+vc4_simulator_init_global(void)
 {
         mtx_lock(&sim_state.mutex);
         if (sim_state.refcount++) {
@@ -479,6 +608,7 @@ vc4_simulator_init(struct vc4_screen *screen)
         sim_state.mem = calloc(sim_state.mem_size, 1);
         if (!sim_state.mem)
                 abort();
+        sim_state.heap = u_mmInit(0, sim_state.mem_size);
 
         /* We supply our own memory so that we can have more aperture
          * available (256MB instead of simpenrose's default 64MB).
@@ -492,9 +622,37 @@ vc4_simulator_init(struct vc4_screen *screen)
          * up over the whole lifetime of simpenrose (not reused on each
          * flush), so it had better be big.
          */
-        simpenrose_supply_overflow_mem(0, OVERFLOW_SIZE);
+        sim_state.overflow = u_mmAllocMem(sim_state.heap, 32 * 1024 * 1024,
+                                          PAGE_ALIGN2, 0);
+        simpenrose_supply_overflow_mem(sim_state.overflow->ofs,
+                                       sim_state.overflow->size);
 
         mtx_unlock(&sim_state.mutex);
+
+        sim_state.fd_map =
+                _mesa_hash_table_create(NULL,
+                                        _mesa_hash_pointer,
+                                        _mesa_key_pointer_equal);
+}
+
+void
+vc4_simulator_init(struct vc4_screen *screen)
+{
+        vc4_simulator_init_global();
+
+        screen->sim_file = rzalloc(screen, struct vc4_simulator_file);
+
+        screen->sim_file->bo_map =
+                _mesa_hash_table_create(screen->sim_file,
+                                        _mesa_hash_pointer,
+                                        _mesa_key_pointer_equal);
+
+        mtx_lock(&sim_state.mutex);
+        _mesa_hash_table_insert(sim_state.fd_map, int_to_key(screen->fd + 1),
+                                screen->sim_file);
+        mtx_unlock(&sim_state.mutex);
+
+        screen->sim_file->dev.screen = screen;
 }
 
 void
@@ -502,6 +660,8 @@ vc4_simulator_destroy(struct vc4_screen *screen)
 {
         mtx_lock(&sim_state.mutex);
         if (!--sim_state.refcount) {
+                _mesa_hash_table_destroy(sim_state.fd_map, NULL);
+                u_mmDestroy(sim_state.heap);
                 free(sim_state.mem);
                 /* No memsetting it, because it contains the mutex. */
         }
diff --git a/src/gallium/drivers/vc4/vc4_simulator_validate.h b/src/gallium/drivers/vc4/vc4_simulator_validate.h
index 1352c9b..d507b5f 100644
--- a/src/gallium/drivers/vc4/vc4_simulator_validate.h
+++ b/src/gallium/drivers/vc4/vc4_simulator_validate.h
@@ -78,8 +78,7 @@ typedef uint16_t u16;
 typedef uint32_t u32;
 
 struct drm_device {
-        struct vc4_context *vc4;
-        uint32_t simulator_mem_next;
+        struct vc4_screen *screen;
 };
 
 struct drm_gem_object {




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