Mesa (master): glsl: initialize glsl_struct_field properly

Marek Olšák mareko at kemper.freedesktop.org
Mon Oct 31 11:26:38 UTC 2016


Module: Mesa
Branch: master
Commit: f67c5a7ccd6f4ef9e1c095971a7f432cbcbbb509
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=f67c5a7ccd6f4ef9e1c095971a7f432cbcbbb509

Author: Marek Olšák <marek.olsak at amd.com>
Date:   Fri Oct  7 18:34:13 2016 +0200

glsl: initialize glsl_struct_field properly

don't rely on ralloc doing memset

Reviewed-by: Edward O'Callaghan <funfunctor at folklore1984.net>
Tested-by: Edmondo Tommasina <edmondo.tommasina at gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
Reviewed-by: Kenneth Graunke <kenneth at whiteacpe.org>

---

 src/compiler/glsl_types.cpp | 38 ++------------------------------------
 src/compiler/glsl_types.h   |  6 ++++--
 2 files changed, 6 insertions(+), 38 deletions(-)

diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index 44cd2ac..3918c2f 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -123,26 +123,9 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
                                          glsl_struct_field, length);
 
    for (i = 0; i < length; i++) {
-      this->fields.structure[i].type = fields[i].type;
+      this->fields.structure[i] = fields[i];
       this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
                                                      fields[i].name);
-      this->fields.structure[i].location = fields[i].location;
-      this->fields.structure[i].offset = fields[i].offset;
-      this->fields.structure[i].interpolation = fields[i].interpolation;
-      this->fields.structure[i].centroid = fields[i].centroid;
-      this->fields.structure[i].sample = fields[i].sample;
-      this->fields.structure[i].matrix_layout = fields[i].matrix_layout;
-      this->fields.structure[i].patch = fields[i].patch;
-      this->fields.structure[i].image_read_only = fields[i].image_read_only;
-      this->fields.structure[i].image_write_only = fields[i].image_write_only;
-      this->fields.structure[i].image_coherent = fields[i].image_coherent;
-      this->fields.structure[i].image_volatile = fields[i].image_volatile;
-      this->fields.structure[i].image_restrict = fields[i].image_restrict;
-      this->fields.structure[i].precision = fields[i].precision;
-      this->fields.structure[i].explicit_xfb_buffer =
-         fields[i].explicit_xfb_buffer;
-      this->fields.structure[i].xfb_buffer = fields[i].xfb_buffer;
-      this->fields.structure[i].xfb_stride = fields[i].xfb_stride;
    }
 
    mtx_unlock(&glsl_type::mutex);
@@ -169,26 +152,9 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
    this->fields.structure = ralloc_array(this->mem_ctx,
                                          glsl_struct_field, length);
    for (i = 0; i < length; i++) {
-      this->fields.structure[i].type = fields[i].type;
+      this->fields.structure[i] = fields[i];
       this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
                                                      fields[i].name);
-      this->fields.structure[i].location = fields[i].location;
-      this->fields.structure[i].offset = fields[i].offset;
-      this->fields.structure[i].interpolation = fields[i].interpolation;
-      this->fields.structure[i].centroid = fields[i].centroid;
-      this->fields.structure[i].sample = fields[i].sample;
-      this->fields.structure[i].matrix_layout = fields[i].matrix_layout;
-      this->fields.structure[i].patch = fields[i].patch;
-      this->fields.structure[i].image_read_only = fields[i].image_read_only;
-      this->fields.structure[i].image_write_only = fields[i].image_write_only;
-      this->fields.structure[i].image_coherent = fields[i].image_coherent;
-      this->fields.structure[i].image_volatile = fields[i].image_volatile;
-      this->fields.structure[i].image_restrict = fields[i].image_restrict;
-      this->fields.structure[i].precision = fields[i].precision;
-      this->fields.structure[i].explicit_xfb_buffer =
-         fields[i].explicit_xfb_buffer;
-      this->fields.structure[i].xfb_buffer = fields[i].xfb_buffer;
-      this->fields.structure[i].xfb_stride = fields[i].xfb_stride;
    }
 
    mtx_unlock(&glsl_type::mutex);
diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h
index f607dd8..d3f6d1d 100644
--- a/src/compiler/glsl_types.h
+++ b/src/compiler/glsl_types.h
@@ -955,10 +955,12 @@ struct glsl_struct_field {
    unsigned implicit_sized_array:1;
 #ifdef __cplusplus
    glsl_struct_field(const struct glsl_type *_type, const char *_name)
-      : type(_type), name(_name), location(-1), interpolation(0), centroid(0),
+      : type(_type), name(_name), location(-1), offset(0), xfb_buffer(0),
+        xfb_stride(0), interpolation(0), centroid(0),
         sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
         precision(GLSL_PRECISION_NONE), image_read_only(0), image_write_only(0),
-        image_coherent(0), image_volatile(0), image_restrict(0)
+        image_coherent(0), image_volatile(0), image_restrict(0),
+        explicit_xfb_buffer(0), implicit_sized_array(0)
    {
       /* empty */
    }




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