Mesa (master): glsl: add ARB_shader_ballot builtin functions

Nicolai Hähnle nh at kemper.freedesktop.org
Wed Apr 5 13:33:00 UTC 2017


Module: Mesa
Branch: master
Commit: 961b8e9afe79251babb18f8885ee4646f2296a9a
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=961b8e9afe79251babb18f8885ee4646f2296a9a

Author: Nicolai Hähnle <nicolai.haehnle at amd.com>
Date:   Thu Mar 30 11:18:47 2017 +0200

glsl: add ARB_shader_ballot builtin functions

Reviewed-by: Marek Olšák <marek.olsak at amd.com>

---

 src/compiler/glsl/builtin_functions.cpp | 77 +++++++++++++++++++++++++++++++++
 1 file changed, 77 insertions(+)

diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index b2fcdf37e0..d902a91a77 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -487,6 +487,12 @@ shader_atomic_counter_ops(const _mesa_glsl_parse_state *state)
 }
 
 static bool
+shader_ballot(const _mesa_glsl_parse_state *state)
+{
+   return state->ARB_shader_ballot_enable;
+}
+
+static bool
 shader_clock(const _mesa_glsl_parse_state *state)
 {
    return state->ARB_shader_clock_enable;
@@ -942,6 +948,10 @@ private:
    ir_function_signature *_memory_barrier(const char *intrinsic_name,
                                           builtin_available_predicate avail);
 
+   ir_function_signature *_ballot();
+   ir_function_signature *_read_first_invocation(const glsl_type *type);
+   ir_function_signature *_read_invocation(const glsl_type *type);
+
    ir_function_signature *_shader_clock_intrinsic(builtin_available_predicate avail,
                                                   const glsl_type *type);
    ir_function_signature *_shader_clock(builtin_available_predicate avail,
@@ -3112,6 +3122,42 @@ builtin_builder::create_builtins()
                                 compute_shader),
                 NULL);
 
+   add_function("ballotARB", _ballot(), NULL);
+
+   add_function("readInvocationARB",
+                _read_invocation(glsl_type::float_type),
+                _read_invocation(glsl_type::vec2_type),
+                _read_invocation(glsl_type::vec3_type),
+                _read_invocation(glsl_type::vec4_type),
+
+                _read_invocation(glsl_type::int_type),
+                _read_invocation(glsl_type::ivec2_type),
+                _read_invocation(glsl_type::ivec3_type),
+                _read_invocation(glsl_type::ivec4_type),
+
+                _read_invocation(glsl_type::uint_type),
+                _read_invocation(glsl_type::uvec2_type),
+                _read_invocation(glsl_type::uvec3_type),
+                _read_invocation(glsl_type::uvec4_type),
+                NULL);
+
+   add_function("readFirstInvocationARB",
+                _read_first_invocation(glsl_type::float_type),
+                _read_first_invocation(glsl_type::vec2_type),
+                _read_first_invocation(glsl_type::vec3_type),
+                _read_first_invocation(glsl_type::vec4_type),
+
+                _read_first_invocation(glsl_type::int_type),
+                _read_first_invocation(glsl_type::ivec2_type),
+                _read_first_invocation(glsl_type::ivec3_type),
+                _read_first_invocation(glsl_type::ivec4_type),
+
+                _read_first_invocation(glsl_type::uint_type),
+                _read_first_invocation(glsl_type::uvec2_type),
+                _read_first_invocation(glsl_type::uvec3_type),
+                _read_first_invocation(glsl_type::uvec4_type),
+                NULL);
+
    add_function("clock2x32ARB",
                 _shader_clock(shader_clock,
                               glsl_type::uvec2_type),
@@ -5954,6 +6000,37 @@ builtin_builder::_memory_barrier(const char *intrinsic_name,
 }
 
 ir_function_signature *
+builtin_builder::_ballot()
+{
+   ir_variable *value = in_var(glsl_type::bool_type, "value");
+
+   MAKE_SIG(glsl_type::uint64_t_type, shader_ballot, 1, value);
+   body.emit(ret(expr(ir_unop_ballot, value)));
+   return sig;
+}
+
+ir_function_signature *
+builtin_builder::_read_first_invocation(const glsl_type *type)
+{
+   ir_variable *value = in_var(type, "value");
+
+   MAKE_SIG(type, shader_ballot, 1, value);
+   body.emit(ret(expr(ir_unop_read_first_invocation, value)));
+   return sig;
+}
+
+ir_function_signature *
+builtin_builder::_read_invocation(const glsl_type *type)
+{
+   ir_variable *value = in_var(type, "value");
+   ir_variable *invocation = in_var(glsl_type::uint_type, "invocation");
+
+   MAKE_SIG(type, shader_ballot, 2, value, invocation);
+   body.emit(ret(expr(ir_binop_read_invocation, value, invocation)));
+   return sig;
+}
+
+ir_function_signature *
 builtin_builder::_shader_clock_intrinsic(builtin_available_predicate avail,
                                          const glsl_type *type)
 {




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