Mesa (master): etnaviv: adapt shader-db output for variant support
Christian Gmeiner
austriancoder at kemper.freedesktop.org
Wed Apr 5 17:58:43 UTC 2017
Module: Mesa
Branch: master
Commit: 8d9a31ef9726192ff8e97f36bc05bb15c037ed27
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=8d9a31ef9726192ff8e97f36bc05bb15c037ed27
Author: Christian Gmeiner <christian.gmeiner at gmail.com>
Date: Sun Mar 19 22:27:55 2017 +0100
etnaviv: adapt shader-db output for variant support
Signed-off-by: Christian Gmeiner <christian.gmeiner at gmail.com>
Reviewed-by: Lucas Stach <l.stach at pengutronix.de>
---
src/gallium/drivers/etnaviv/etnaviv_shader.c | 30 ++++++++++++++--------------
1 file changed, 15 insertions(+), 15 deletions(-)
diff --git a/src/gallium/drivers/etnaviv/etnaviv_shader.c b/src/gallium/drivers/etnaviv/etnaviv_shader.c
index 21d475274a..b5256e4b51 100644
--- a/src/gallium/drivers/etnaviv/etnaviv_shader.c
+++ b/src/gallium/drivers/etnaviv/etnaviv_shader.c
@@ -238,26 +238,26 @@ etna_shader_stage(struct etna_shader_variant *shader)
}
static void
-dump_shader_info(struct etna_shader_variant *shader, struct pipe_debug_callback *debug)
+dump_shader_info(struct etna_shader_variant *v, struct pipe_debug_callback *debug)
{
if (!unlikely(etna_mesa_debug & ETNA_DBG_SHADERDB))
return;
pipe_debug_message(debug, SHADER_INFO, "\n"
- "SHADER-DB: %s prog %d: %u instructions %u temps\n"
- "SHADER-DB: %s prog %d: %u immediates %u consts\n"
- "SHADER-DB: %s prog %d: %u loops\n",
- etna_shader_stage(shader),
- shader->id,
- shader->code_size,
- shader->num_temps,
- etna_shader_stage(shader),
- shader->id,
- shader->uniforms.imm_count,
- shader->uniforms.const_count,
- etna_shader_stage(shader),
- shader->id,
- shader->num_loops);
+ "SHADER-DB: %s prog %d/%d: %u instructions %u temps\n"
+ "SHADER-DB: %s prog %d/%d: %u immediates %u consts\n"
+ "SHADER-DB: %s prog %d/%d: %u loops\n",
+ etna_shader_stage(v),
+ v->shader->id, v->id,
+ v->code_size,
+ v->num_temps,
+ etna_shader_stage(v),
+ v->shader->id, v->id,
+ v->uniforms.imm_count,
+ v->uniforms.const_count,
+ etna_shader_stage(v),
+ v->shader->id, v->id,
+ v->num_loops);
}
bool
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