Mesa (master): mesa/main/ff_frag: Use correct constant.
Marek Olšák
mareko at kemper.freedesktop.org
Sat Apr 8 20:08:02 UTC 2017
Module: Mesa
Branch: master
Commit: 3cc91537fa9edb4924a7492465ef845f165462df
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=3cc91537fa9edb4924a7492465ef845f165462df
Author: Gustaw Smolarczyk <wielkiegie at gmail.com>
Date: Thu Mar 30 20:09:20 2017 +0200
mesa/main/ff_frag: Use correct constant.
Since fixed-function shaders are restricted to MAX_TEXTURE_COORD_UNITS
texture units, use this constant instead of MAX_TEXTURE_UNITS. This
reduces the array size from 32 to 8.
Signed-off-by: Gustaw Smolarczyk <wielkiegie at gmail.com>
Reviewed-by: Eric Anholt <eric at anholt.net>
Signed-off-by: Marek Olšák <marek.olsak at amd.com>
---
src/mesa/main/ff_fragment_shader.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index f007ac3b40..7679328d4c 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -123,7 +123,7 @@ struct state_key {
struct mode_opt OptRGB[MAX_COMBINER_TERMS];
struct mode_opt OptA[MAX_COMBINER_TERMS];
- } unit[MAX_TEXTURE_UNITS];
+ } unit[MAX_TEXTURE_COORD_UNITS];
};
#define FOG_NONE 0
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