Mesa (master): swr: [rasterizer core] Code formating change
Tim Rowley
torowley at kemper.freedesktop.org
Tue Apr 11 23:11:45 UTC 2017
Module: Mesa
Branch: master
Commit: da7aa39f9343172914632024a9ccfbabf1b4a48c
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=da7aa39f9343172914632024a9ccfbabf1b4a48c
Author: Tim Rowley <timothy.o.rowley at intel.com>
Date: Thu Apr 6 18:21:54 2017 -0500
swr: [rasterizer core] Code formating change
Reviewed-by: Bruce Cherniak <bruce.cherniak at intel.com>
---
src/gallium/drivers/swr/rasterizer/core/state.h | 20 ++++++++++----------
1 file changed, 10 insertions(+), 10 deletions(-)
diff --git a/src/gallium/drivers/swr/rasterizer/core/state.h b/src/gallium/drivers/swr/rasterizer/core/state.h
index eec68cd468..535b85e859 100644
--- a/src/gallium/drivers/swr/rasterizer/core/state.h
+++ b/src/gallium/drivers/swr/rasterizer/core/state.h
@@ -1131,16 +1131,16 @@ struct SWR_PS_STATE
PFN_PIXEL_KERNEL pfnPixelShader; // @llvm_pfn
// dword 2
- uint32_t killsPixel : 1; // pixel shader can kill pixels
- uint32_t inputCoverage : 2; // ps uses input coverage
- uint32_t writesODepth : 1; // pixel shader writes to depth
- uint32_t usesSourceDepth : 1; // pixel shader reads depth
- uint32_t shadingRate : 2; // shading per pixel / sample / coarse pixel
- uint32_t numRenderTargets : 4; // number of render target outputs in use (0-8)
- uint32_t posOffset : 2; // type of offset (none, sample, centroid) to add to pixel position
- uint32_t barycentricsMask : 3; // which type(s) of barycentric coords does the PS interpolate attributes with
- uint32_t usesUAV : 1; // pixel shader accesses UAV
- uint32_t forceEarlyZ : 1; // force execution of early depth/stencil test
+ uint32_t killsPixel : 1; // pixel shader can kill pixels
+ uint32_t inputCoverage : 2; // ps uses input coverage
+ uint32_t writesODepth : 1; // pixel shader writes to depth
+ uint32_t usesSourceDepth : 1; // pixel shader reads depth
+ uint32_t shadingRate : 2; // shading per pixel / sample / coarse pixel
+ uint32_t numRenderTargets : 4; // number of render target outputs in use (0-8)
+ uint32_t posOffset : 2; // type of offset (none, sample, centroid) to add to pixel position
+ uint32_t barycentricsMask : 3; // which type(s) of barycentric coords does the PS interpolate attributes with
+ uint32_t usesUAV : 1; // pixel shader accesses UAV
+ uint32_t forceEarlyZ : 1; // force execution of early depth/stencil test
};
// depth bounds state
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