Mesa (master): radv: bump maxGeometryShaderInvocations.
Dave Airlie
airlied at kemper.freedesktop.org
Thu Apr 13 19:49:42 UTC 2017
Module: Mesa
Branch: master
Commit: 16b2dc0ca172424678b46c8d35c4a78839f3c791
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=16b2dc0ca172424678b46c8d35c4a78839f3c791
Author: Dave Airlie <airlied at redhat.com>
Date: Fri Apr 14 05:28:52 2017 +1000
radv: bump maxGeometryShaderInvocations.
This bumps it to the same level as amdgpu-pro, it also
moves a bunch of dEQP-VK.geometry.instanced.* from
NotSupported to Pass.
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/amd/vulkan/radv_device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index f14b0fd4f4..69b6a115c1 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -585,7 +585,7 @@ void radv_GetPhysicalDeviceProperties(
.maxTessellationControlTotalOutputComponents = 4096,
.maxTessellationEvaluationInputComponents = 128,
.maxTessellationEvaluationOutputComponents = 128,
- .maxGeometryShaderInvocations = 32,
+ .maxGeometryShaderInvocations = 127,
.maxGeometryInputComponents = 64,
.maxGeometryOutputComponents = 128,
.maxGeometryOutputVertices = 256,
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