Mesa (master): radv: bump maxGeometryShaderInvocations.

Dave Airlie airlied at kemper.freedesktop.org
Thu Apr 13 19:49:42 UTC 2017


Module: Mesa
Branch: master
Commit: 16b2dc0ca172424678b46c8d35c4a78839f3c791
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=16b2dc0ca172424678b46c8d35c4a78839f3c791

Author: Dave Airlie <airlied at redhat.com>
Date:   Fri Apr 14 05:28:52 2017 +1000

radv: bump maxGeometryShaderInvocations.

This bumps it to the same level as amdgpu-pro, it also
moves a bunch of dEQP-VK.geometry.instanced.* from
NotSupported to Pass.

Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied at redhat.com>

---

 src/amd/vulkan/radv_device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index f14b0fd4f4..69b6a115c1 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -585,7 +585,7 @@ void radv_GetPhysicalDeviceProperties(
 		.maxTessellationControlTotalOutputComponents = 4096,
 		.maxTessellationEvaluationInputComponents = 128,
 		.maxTessellationEvaluationOutputComponents = 128,
-		.maxGeometryShaderInvocations             = 32,
+		.maxGeometryShaderInvocations             = 127,
 		.maxGeometryInputComponents               = 64,
 		.maxGeometryOutputComponents              = 128,
 		.maxGeometryOutputVertices                = 256,




More information about the mesa-commit mailing list