Mesa (master): radeonsi: handle ignored LAYER and VIEWPORT_INDEX writes

Nicolai Hähnle nh at kemper.freedesktop.org
Fri Apr 14 20:51:55 UTC 2017


Module: Mesa
Branch: master
Commit: d5e53f348ea97c3ee6d843fd3b4cfa8afdf24818
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=d5e53f348ea97c3ee6d843fd3b4cfa8afdf24818

Author: Nicolai Hähnle <nicolai.haehnle at amd.com>
Date:   Thu Apr 13 22:14:20 2017 +0200

radeonsi: handle ignored LAYER and VIEWPORT_INDEX writes

Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor at folklore1984.net>

---

 src/gallium/drivers/radeonsi/si_shader.c | 20 ++++++++++++++++++++
 1 file changed, 20 insertions(+)

diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 0bda187cfd..00264b5796 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -2686,6 +2686,26 @@ static void si_llvm_emit_ls_epilogue(struct lp_build_tgsi_context *bld_base)
 		LLVMValueRef *out_ptr = ctx->outputs[i];
 		unsigned name = info->output_semantic_name[i];
 		unsigned index = info->output_semantic_index[i];
+
+		/* The ARB_shader_viewport_layer_array spec contains the
+		 * following issue:
+		 *
+		 *    2) What happens if gl_ViewportIndex or gl_Layer is
+		 *    written in the vertex shader and a geometry shader is
+		 *    present?
+		 *
+		 *    RESOLVED: The value written by the last vertex processing
+		 *    stage is used. If the last vertex processing stage
+		 *    (vertex, tessellation evaluation or geometry) does not
+		 *    statically assign to gl_ViewportIndex or gl_Layer, index
+		 *    or layer zero is assumed.
+		 *
+		 * So writes to those outputs in VS-as-LS are simply ignored.
+		 */
+		if (name == TGSI_SEMANTIC_LAYER ||
+		    name == TGSI_SEMANTIC_VIEWPORT_INDEX)
+			continue;
+
 		int param = si_shader_io_get_unique_index(name, index);
 		LLVMValueRef dw_addr = LLVMBuildAdd(gallivm->builder, base_dw_addr,
 					LLVMConstInt(ctx->i32, param * 4, 0), "");




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