Mesa (master): mesa/glthread: add async support to ARB_viewport_array functions
Nicolai Hähnle
nh at kemper.freedesktop.org
Tue Apr 18 10:48:57 UTC 2017
Module: Mesa
Branch: master
Commit: ca41ecf83841ae14615e0945395facef89b2110c
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=ca41ecf83841ae14615e0945395facef89b2110c
Author: Bartosz Tomczyk <bartosz.tomczyk86 at gmail.com>
Date: Thu Apr 13 20:10:24 2017 +0200
mesa/glthread: add async support to ARB_viewport_array functions
v2: fix attribute name, it is count_scale not scale_count
Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
src/mapi/glapi/gen/ARB_viewport_array.xml | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/src/mapi/glapi/gen/ARB_viewport_array.xml b/src/mapi/glapi/gen/ARB_viewport_array.xml
index ebd5b99c83..be67912884 100644
--- a/src/mapi/glapi/gen/ARB_viewport_array.xml
+++ b/src/mapi/glapi/gen/ARB_viewport_array.xml
@@ -32,7 +32,7 @@
<function name="ViewportArrayv">
<param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/>
- <param name="v" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *" count="count" count_scale="4"/>
</function>
<function name="ViewportIndexedf">
<param name="index" type="GLuint"/>
@@ -43,12 +43,12 @@
</function>
<function name="ViewportIndexedfv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *" count="4"/>
</function>
<function name="ScissorArrayv">
<param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/>
- <param name="v" type="const int *"/>
+ <param name="v" type="const int *" count="count" count_scale="4"/>
</function>
<function name="ScissorIndexed">
<param name="index" type="GLuint"/>
@@ -59,12 +59,12 @@
</function>
<function name="ScissorIndexedv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLint *"/>
+ <param name="v" type="const GLint *" count="4"/>
</function>
<function name="DepthRangeArrayv">
<param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/>
- <param name="v" type="const GLclampd *"/>
+ <param name="v" type="const GLclampd *" count="count" count_scale="2"/>
</function>
<function name="DepthRangeIndexed">
<param name="index" type="GLuint"/>
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