Mesa (master): radv/meta: refactor out some common shaders.

Dave Airlie airlied at kemper.freedesktop.org
Wed Apr 19 00:03:21 UTC 2017


Module: Mesa
Branch: master
Commit: 03a2ca63562b73d36658e43c0d7d77150421be60
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=03a2ca63562b73d36658e43c0d7d77150421be60

Author: Dave Airlie <airlied at redhat.com>
Date:   Wed Apr 19 09:13:06 2017 +1000

radv/meta: refactor out some common shaders.

The vs vertex generate and fs noop shaders are used in a few places,
so refactor them out.

Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied at redhat.com>

---

 src/amd/vulkan/radv_meta.c            | 35 ++++++++++++++++++++++++++++++
 src/amd/vulkan/radv_meta.h            |  2 ++
 src/amd/vulkan/radv_meta_decompress.c | 41 ++---------------------------------
 src/amd/vulkan/radv_meta_fast_clear.c | 41 ++---------------------------------
 src/amd/vulkan/radv_meta_resolve.c    | 28 ++----------------------
 5 files changed, 43 insertions(+), 104 deletions(-)

diff --git a/src/amd/vulkan/radv_meta.c b/src/amd/vulkan/radv_meta.c
index 3584396b72..aed2607c22 100644
--- a/src/amd/vulkan/radv_meta.c
+++ b/src/amd/vulkan/radv_meta.c
@@ -454,3 +454,38 @@ nir_ssa_def *radv_meta_gen_rect_vertices(nir_builder *vs_b)
 {
 	return radv_meta_gen_rect_vertices_comp2(vs_b, nir_imm_float(vs_b, 0.0));
 }
+
+/* vertex shader that generates vertices */
+nir_shader *
+radv_meta_build_nir_vs_generate_vertices(void)
+{
+	const struct glsl_type *vec4 = glsl_vec4_type();
+
+	nir_builder b;
+	nir_variable *v_position;
+
+	nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
+	b.shader->info->name = ralloc_strdup(b.shader, "meta_vs_gen_verts");
+
+	nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b);
+
+	v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
+					 "gl_Position");
+	v_position->data.location = VARYING_SLOT_POS;
+
+	nir_store_var(&b, v_position, outvec, 0xf);
+
+	return b.shader;
+}
+
+nir_shader *
+radv_meta_build_nir_fs_noop(void)
+{
+	nir_builder b;
+
+	nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
+	b.shader->info->name = ralloc_asprintf(b.shader,
+					       "meta_noop_fs");
+
+	return b.shader;
+}
diff --git a/src/amd/vulkan/radv_meta.h b/src/amd/vulkan/radv_meta.h
index 5cf5d62098..2a6b0243e8 100644
--- a/src/amd/vulkan/radv_meta.h
+++ b/src/amd/vulkan/radv_meta.h
@@ -227,6 +227,8 @@ void radv_blit_to_prime_linear(struct radv_cmd_buffer *cmd_buffer,
 
 nir_ssa_def *radv_meta_gen_rect_vertices(nir_builder *vs_b);
 nir_ssa_def *radv_meta_gen_rect_vertices_comp2(nir_builder *vs_b, nir_ssa_def *comp2);
+nir_shader *radv_meta_build_nir_vs_generate_vertices(void);
+nir_shader *radv_meta_build_nir_fs_noop(void);
 #ifdef __cplusplus
 }
 #endif
diff --git a/src/amd/vulkan/radv_meta_decompress.c b/src/amd/vulkan/radv_meta_decompress.c
index 3566fa7f73..b003abba98 100644
--- a/src/amd/vulkan/radv_meta_decompress.c
+++ b/src/amd/vulkan/radv_meta_decompress.c
@@ -26,45 +26,8 @@
 
 #include "radv_meta.h"
 #include "radv_private.h"
-#include "nir/nir_builder.h"
 #include "sid.h"
 
-/* vertex shader that generates vertices */
-static nir_shader *
-build_nir_vs(void)
-{
-	const struct glsl_type *vec4 = glsl_vec4_type();
-
-	nir_builder b;
-	nir_variable *v_position;
-
-	nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
-	b.shader->info->name = ralloc_strdup(b.shader, "meta_depth_decomp_vs");
-
-	nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b);
-
-	v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
-					 "gl_Position");
-	v_position->data.location = VARYING_SLOT_POS;
-
-	nir_store_var(&b, v_position, outvec, 0xf);
-
-	return b.shader;
-}
-
-/* simple passthrough shader */
-static nir_shader *
-build_nir_fs(void)
-{
-	nir_builder b;
-
-	nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
-	b.shader->info->name = ralloc_asprintf(b.shader,
-					       "meta_depth_decomp_noop_fs");
-
-	return b.shader;
-}
-
 static VkResult
 create_pass(struct radv_device *device)
 {
@@ -115,7 +78,7 @@ create_pipeline(struct radv_device *device,
 	VkDevice device_h = radv_device_to_handle(device);
 
 	struct radv_shader_module fs_module = {
-		.nir = build_nir_fs(),
+		.nir = radv_meta_build_nir_fs_noop(),
 	};
 
 	if (!fs_module.nir) {
@@ -260,7 +223,7 @@ radv_device_init_meta_depth_decomp_state(struct radv_device *device)
 
 	zero(device->meta_state.depth_decomp);
 
-	struct radv_shader_module vs_module = { .nir = build_nir_vs() };
+	struct radv_shader_module vs_module = { .nir = radv_meta_build_nir_vs_generate_vertices() };
 	if (!vs_module.nir) {
 		/* XXX: Need more accurate error */
 		res = VK_ERROR_OUT_OF_HOST_MEMORY;
diff --git a/src/amd/vulkan/radv_meta_fast_clear.c b/src/amd/vulkan/radv_meta_fast_clear.c
index 5f792f1f89..254964287d 100644
--- a/src/amd/vulkan/radv_meta_fast_clear.c
+++ b/src/amd/vulkan/radv_meta_fast_clear.c
@@ -26,45 +26,8 @@
 
 #include "radv_meta.h"
 #include "radv_private.h"
-#include "nir/nir_builder.h"
 #include "sid.h"
 
-/* vertex shader that generates vertices */
-static nir_shader *
-build_nir_vs(void)
-{
-	const struct glsl_type *vec4 = glsl_vec4_type();
-
-	nir_builder b;
-	nir_variable *v_position;
-
-	nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
-	b.shader->info->name = ralloc_strdup(b.shader, "meta_fast_clear_vs");
-
-	nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b);
-
-	v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
-					 "gl_Position");
-	v_position->data.location = VARYING_SLOT_POS;
-
-	nir_store_var(&b, v_position, outvec, 0xf);
-
-	return b.shader;
-}
-
-/* simple passthrough shader */
-static nir_shader *
-build_nir_fs(void)
-{
-	nir_builder b;
-
-	nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
-	b.shader->info->name = ralloc_asprintf(b.shader,
-					      "meta_fast_clear_noop_fs");
-
-	return b.shader;
-}
-
 static VkResult
 create_pass(struct radv_device *device)
 {
@@ -119,7 +82,7 @@ create_pipeline(struct radv_device *device,
 	VkDevice device_h = radv_device_to_handle(device);
 
 	struct radv_shader_module fs_module = {
-		.nir = build_nir_fs(),
+		.nir = radv_meta_build_nir_fs_noop(),
 	};
 
 	if (!fs_module.nir) {
@@ -305,7 +268,7 @@ radv_device_init_meta_fast_clear_flush_state(struct radv_device *device)
 
 	zero(device->meta_state.fast_clear_flush);
 
-	struct radv_shader_module vs_module = { .nir = build_nir_vs() };
+	struct radv_shader_module vs_module = { .nir = radv_meta_build_nir_vs_generate_vertices() };
 	if (!vs_module.nir) {
 		/* XXX: Need more accurate error */
 		res = VK_ERROR_OUT_OF_HOST_MEMORY;
diff --git a/src/amd/vulkan/radv_meta_resolve.c b/src/amd/vulkan/radv_meta_resolve.c
index 70dcc30bee..460a0bcb51 100644
--- a/src/amd/vulkan/radv_meta_resolve.c
+++ b/src/amd/vulkan/radv_meta_resolve.c
@@ -29,31 +29,7 @@
 #include "nir/nir_builder.h"
 #include "sid.h"
 
-/* vertex shader that generates vertex data */
-static nir_shader *
-build_nir_vs(void)
-{
-	const struct glsl_type *vec4 = glsl_vec4_type();
-
-	nir_builder b;
-	nir_variable *v_position;
-
-	nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
-	b.shader->info->name = ralloc_strdup(b.shader, "meta_resolve_vs");
-
-	nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b);
-
-	v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
-					 "gl_Position");
-	v_position->data.location = VARYING_SLOT_POS;
-
-
-	nir_store_var(&b, v_position, outvec, 0xf);
-
-	return b.shader;
-}
-
-/* simple passthrough shader */
+/* emit 0, 0, 0, 1 */
 static nir_shader *
 build_nir_fs(void)
 {
@@ -264,7 +240,7 @@ radv_device_init_meta_resolve_state(struct radv_device *device)
 
 	zero(device->meta_state.resolve);
 
-	struct radv_shader_module vs_module = { .nir = build_nir_vs() };
+	struct radv_shader_module vs_module = { .nir = radv_meta_build_nir_vs_generate_vertices() };
 	if (!vs_module.nir) {
 		/* XXX: Need more accurate error */
 		res = VK_ERROR_OUT_OF_HOST_MEMORY;




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