Mesa (master): mesa: extract need_xfb_remaining_prims_check

Nicolai Hähnle nh at kemper.freedesktop.org
Wed Apr 19 06:11:44 UTC 2017


Module: Mesa
Branch: master
Commit: 756e9ebbdd84018382908d3556973a62dbda09ca
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=756e9ebbdd84018382908d3556973a62dbda09ca

Author: Nicolai Hähnle <nicolai.haehnle at amd.com>
Date:   Thu Apr 13 21:06:11 2017 +0200

mesa: extract need_xfb_remaining_prims_check

The same logic needs to be applied to glMultiDrawArrays.

Cc: mesa-stable at lists.freedesktop.org
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak at amd.com>

---

 src/mesa/main/api_validate.c | 48 ++++++++++++++++++++++++++------------------
 1 file changed, 28 insertions(+), 20 deletions(-)

diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 8f834324ad..2e1829bb13 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -816,25 +816,10 @@ _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
                                        "glDrawRangeElements");
 }
 
+
 static bool
-validate_draw_arrays(struct gl_context *ctx, const char *func,
-                     GLenum mode, GLsizei count, GLsizei numInstances)
+need_xfb_remaining_prims_check(const struct gl_context *ctx)
 {
-   struct gl_transform_feedback_object *xfb_obj
-      = ctx->TransformFeedback.CurrentObject;
-   FLUSH_CURRENT(ctx, 0);
-
-   if (count < 0) {
-      _mesa_error(ctx, GL_INVALID_VALUE, "%s(count)", func);
-      return false;
-   }
-
-   if (!_mesa_valid_prim_mode(ctx, mode, func))
-      return false;
-
-   if (!check_valid_to_render(ctx, func))
-      return false;
-
    /* From the GLES3 specification, section 2.14.2 (Transform Feedback
     * Primitive Capture):
     *
@@ -862,9 +847,32 @@ validate_draw_arrays(struct gl_context *ctx, const char *func,
     *     is removed and replaced with the GL behavior (primitives are not
     *     written and the corresponding counter is not updated)..."
     */
-   if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx) &&
-       !_mesa_has_OES_geometry_shader(ctx) &&
-       !_mesa_has_OES_tessellation_shader(ctx)) {
+   return _mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx) &&
+          !_mesa_has_OES_geometry_shader(ctx) &&
+          !_mesa_has_OES_tessellation_shader(ctx);
+}
+
+
+static bool
+validate_draw_arrays(struct gl_context *ctx, const char *func,
+                     GLenum mode, GLsizei count, GLsizei numInstances)
+{
+   FLUSH_CURRENT(ctx, 0);
+
+   if (count < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "%s(count)", func);
+      return false;
+   }
+
+   if (!_mesa_valid_prim_mode(ctx, mode, func))
+      return false;
+
+   if (!check_valid_to_render(ctx, func))
+      return false;
+
+   if (need_xfb_remaining_prims_check(ctx)) {
+      struct gl_transform_feedback_object *xfb_obj
+         = ctx->TransformFeedback.CurrentObject;
       size_t prim_count = vbo_count_tessellated_primitives(mode, count, numInstances);
       if (xfb_obj->GlesRemainingPrims < prim_count) {
          _mesa_error(ctx, GL_INVALID_OPERATION,




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