Mesa (master): svga: improve surface view debug messages

Brian Paul brianp at kemper.freedesktop.org
Wed Apr 26 17:40:28 UTC 2017


Module: Mesa
Branch: master
Commit: 0f236ea785d4d7664c3170e5f575f7c25bcfc5a0
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=0f236ea785d4d7664c3170e5f575f7c25bcfc5a0

Author: Brian Paul <brianp at vmware.com>
Date:   Mon Apr 10 13:51:48 2017 -0600

svga: improve surface view debug messages

The old ones were somewhat cryptic.

Reviewed-by: Charmaine Lee <charmainel at vmware.com>

---

 src/gallium/drivers/svga/svga_surface.c | 9 +++++----
 1 file changed, 5 insertions(+), 4 deletions(-)

diff --git a/src/gallium/drivers/svga/svga_surface.c b/src/gallium/drivers/svga/svga_surface.c
index bbd31c63c8..486d900e11 100644
--- a/src/gallium/drivers/svga/svga_surface.c
+++ b/src/gallium/drivers/svga/svga_surface.c
@@ -295,7 +295,8 @@ svga_create_surface_view(struct pipe_context *pipe,
    assert(format != SVGA3D_FORMAT_INVALID);
 
    if (view) {
-      SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: yes %p, level %u layer %u z %u, %p\n",
+      SVGA_DBG(DEBUG_VIEWS,
+               "New backed surface view: resource %p, level %u layer %u z %u, %p\n",
                pt, surf_tmpl->u.tex.level, layer, zslice, s);
 
       if (svga_have_vgpu10(svga)) {
@@ -339,7 +340,7 @@ svga_create_surface_view(struct pipe_context *pipe,
       s->real_zslice = 0;
    } else {
       SVGA_DBG(DEBUG_VIEWS,
-               "svga: Surface view: no %p, level %u, layer %u, z %u, %p\n",
+               "New surface view: resource %p, level %u, layer %u, z %u, %p\n",
                pt, surf_tmpl->u.tex.level, layer, zslice, s);
 
       memset(&s->key, 0, sizeof s->key);
@@ -714,8 +715,8 @@ svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf,
       }
 
       SVGA_DBG(DEBUG_VIEWS,
-               "svga: Surface propagate: tex %p, level %u, from %p\n",
-               tex, surf->u.tex.level, surf);
+               "Propagate surface %p to resource %p, level %u\n",
+               surf, tex, surf->u.tex.level);
       for (i = 0; i < nlayers; i++) {
          svga_texture_copy_handle(svga,
                                   s->handle, 0, 0, 0, s->real_level,




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