Mesa (master): glsl: remove duplicate validation
Timothy Arceri
tarceri at kemper.freedesktop.org
Wed Apr 26 22:21:40 UTC 2017
Module: Mesa
Branch: master
Commit: f8a2d000460854b825a84550c6068c7d123edff9
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=f8a2d000460854b825a84550c6068c7d123edff9
Author: Timothy Arceri <tarceri at itsqueeze.com>
Date: Wed Apr 26 13:56:45 2017 +1000
glsl: remove duplicate validation
Varying types have already been validated in
apply_type_qualifier_to_variable() by this point.
Reviewed-by: Alejandro Piñeiro <apinheiro at igalia.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/compiler/glsl/ast_to_hir.cpp | 15 ---------------
1 file changed, 15 deletions(-)
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 0ae87cb93e..ef6f6cc08d 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -5035,21 +5035,6 @@ ast_declarator_list::hir(exec_list *instructions,
/* From section 4.3.6 (Output variables) of the GLSL 4.40 spec:
*
- * It is a compile-time error to declare a vertex, tessellation
- * evaluation, tessellation control, or geometry shader output
- * that contains any of the following:
- *
- * * A Boolean type (bool, bvec2 ...)
- * * An opaque type
- */
- if (check_type->is_boolean() || check_type->contains_opaque())
- _mesa_glsl_error(&loc, state,
- "%s shader output cannot have type %s",
- _mesa_shader_stage_to_string(state->stage),
- check_type->name);
-
- /* From section 4.3.6 (Output variables) of the GLSL 4.40 spec:
- *
* It is a compile-time error to declare a fragment shader output
* that contains any of the following:
*
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