Mesa (master): radv: Add suballocation for shaders.

Bas Nieuwenhuizen bnieuwenhuizen at kemper.freedesktop.org
Wed Aug 2 23:09:53 UTC 2017


Module: Mesa
Branch: master
Commit: c9d4b571ad5dc3e622603a0f50d293192850d749
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=c9d4b571ad5dc3e622603a0f50d293192850d749

Author: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
Date:   Sun Mar 12 22:43:51 2017 +0100

radv: Add suballocation for shaders.

This reduces the number of BOs that we need for the BO lists during
a submission.

Currently uses a fairly simple linear search for finding free space,
that could eventually be improved to a binary tree, which with some
per-node info could make a check for space O(1) and finding it O(log n),
in the number of buffers in that slab.

Signed-off-by: Bas Nieuwenhuizen <basni at google.com>
Reviewed-by: Dave Airlie <airlied at redhat.com>

---

 src/amd/vulkan/radv_cmd_buffer.c     | 15 ++++----
 src/amd/vulkan/radv_device.c         |  5 +++
 src/amd/vulkan/radv_pipeline.c       | 66 +++++++++++++++++++++++++++++++-----
 src/amd/vulkan/radv_pipeline_cache.c |  7 ++--
 src/amd/vulkan/radv_private.h        | 21 ++++++++++++
 5 files changed, 93 insertions(+), 21 deletions(-)

diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c
index 7b41e16e91..e7bff2a88c 100644
--- a/src/amd/vulkan/radv_cmd_buffer.c
+++ b/src/amd/vulkan/radv_cmd_buffer.c
@@ -546,7 +546,7 @@ radv_emit_hw_vs(struct radv_cmd_buffer *cmd_buffer,
 		struct ac_vs_output_info *outinfo)
 {
 	struct radeon_winsys *ws = cmd_buffer->device->ws;
-	uint64_t va = ws->buffer_get_va(shader->bo);
+	uint64_t va = ws->buffer_get_va(shader->bo) + shader->bo_offset;
 	unsigned export_count;
 
 	ws->cs_add_buffer(cmd_buffer->cs, shader->bo, 8);
@@ -596,7 +596,7 @@ radv_emit_hw_es(struct radv_cmd_buffer *cmd_buffer,
 		struct ac_es_output_info *outinfo)
 {
 	struct radeon_winsys *ws = cmd_buffer->device->ws;
-	uint64_t va = ws->buffer_get_va(shader->bo);
+	uint64_t va = ws->buffer_get_va(shader->bo) + shader->bo_offset;
 
 	ws->cs_add_buffer(cmd_buffer->cs, shader->bo, 8);
 	radv_emit_prefetch(cmd_buffer, va, shader->code_size);
@@ -615,7 +615,7 @@ radv_emit_hw_ls(struct radv_cmd_buffer *cmd_buffer,
 		struct radv_shader_variant *shader)
 {
 	struct radeon_winsys *ws = cmd_buffer->device->ws;
-	uint64_t va = ws->buffer_get_va(shader->bo);
+	uint64_t va = ws->buffer_get_va(shader->bo) + shader->bo_offset;
 	uint32_t rsrc2 = shader->rsrc2;
 
 	ws->cs_add_buffer(cmd_buffer->cs, shader->bo, 8);
@@ -640,7 +640,7 @@ radv_emit_hw_hs(struct radv_cmd_buffer *cmd_buffer,
 		struct radv_shader_variant *shader)
 {
 	struct radeon_winsys *ws = cmd_buffer->device->ws;
-	uint64_t va = ws->buffer_get_va(shader->bo);
+	uint64_t va = ws->buffer_get_va(shader->bo) + shader->bo_offset;
 
 	ws->cs_add_buffer(cmd_buffer->cs, shader->bo, 8);
 	radv_emit_prefetch(cmd_buffer, va, shader->code_size);
@@ -775,7 +775,7 @@ radv_emit_geometry_shader(struct radv_cmd_buffer *cmd_buffer,
 			       S_028B90_CNT(MIN2(gs_num_invocations, 127)) |
 			       S_028B90_ENABLE(gs_num_invocations > 0));
 
-	va = ws->buffer_get_va(gs->bo);
+	va = ws->buffer_get_va(gs->bo) + gs->bo_offset;
 	ws->cs_add_buffer(cmd_buffer->cs, gs->bo, 8);
 	radv_emit_prefetch(cmd_buffer, va, gs->code_size);
 
@@ -816,8 +816,7 @@ radv_emit_fragment_shader(struct radv_cmd_buffer *cmd_buffer,
 	assert (pipeline->shaders[MESA_SHADER_FRAGMENT]);
 
 	ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
-
-	va = ws->buffer_get_va(ps->bo);
+	va = ws->buffer_get_va(ps->bo) + ps->bo_offset;
 	ws->cs_add_buffer(cmd_buffer->cs, ps->bo, 8);
 	radv_emit_prefetch(cmd_buffer, va, ps->code_size);
 
@@ -2256,7 +2255,7 @@ radv_emit_compute_pipeline(struct radv_cmd_buffer *cmd_buffer)
 	cmd_buffer->state.emitted_compute_pipeline = pipeline;
 
 	compute_shader = pipeline->shaders[MESA_SHADER_COMPUTE];
-	va = ws->buffer_get_va(compute_shader->bo);
+	va = ws->buffer_get_va(compute_shader->bo) + compute_shader->bo_offset;
 
 	ws->cs_add_buffer(cmd_buffer->cs, compute_shader->bo, 8);
 	radv_emit_prefetch(cmd_buffer, va, compute_shader->code_size);
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index 19f1e10577..13fb19cf48 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -1080,6 +1080,9 @@ VkResult radv_CreateDevice(
 	else
 		device->alloc = physical_device->instance->alloc;
 
+	mtx_init(&device->shader_slab_mutex, mtx_plain);
+	list_inithead(&device->shader_slabs);
+
 	for (unsigned i = 0; i < pCreateInfo->queueCreateInfoCount; i++) {
 		const VkDeviceQueueCreateInfo *queue_create = &pCreateInfo->pQueueCreateInfos[i];
 		uint32_t qfi = queue_create->queueFamilyIndex;
@@ -1270,6 +1273,8 @@ void radv_DestroyDevice(
 	VkPipelineCache pc = radv_pipeline_cache_to_handle(device->mem_cache);
 	radv_DestroyPipelineCache(radv_device_to_handle(device), pc, NULL);
 
+	radv_destroy_shader_slabs(device);
+
 	vk_free(&device->alloc, device);
 }
 
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 28389368ce..bd5eeb776c 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -381,7 +381,10 @@ void radv_shader_variant_destroy(struct radv_device *device,
 	if (!p_atomic_dec_zero(&variant->ref_count))
 		return;
 
-	device->ws->buffer_destroy(variant->bo);
+	mtx_lock(&device->shader_slab_mutex);
+	list_del(&variant->slab_list);
+	mtx_unlock(&device->shader_slab_mutex);
+
 	free(variant);
 }
 
@@ -431,14 +434,8 @@ static void radv_fill_shader_variant(struct radv_device *device,
 		S_00B848_DX10_CLAMP(1) |
 		S_00B848_FLOAT_MODE(variant->config.float_mode);
 
-	variant->bo = device->ws->buffer_create(device->ws, binary->code_size, 256,
-						RADEON_DOMAIN_VRAM, RADEON_FLAG_CPU_ACCESS);
-
-	void *ptr = device->ws->buffer_map(variant->bo);
+	void *ptr = radv_alloc_shader_memory(device, variant);
 	memcpy(ptr, binary->code, binary->code_size);
-	device->ws->buffer_unmap(variant->bo);
-
-
 }
 
 static struct radv_shader_variant *radv_shader_variant_create(struct radv_device *device,
@@ -2426,3 +2423,56 @@ VkResult radv_CreateComputePipelines(
 
 	return result;
 }
+
+void *radv_alloc_shader_memory(struct radv_device *device,
+                               struct radv_shader_variant *shader)
+{
+	mtx_lock(&device->shader_slab_mutex);
+	list_for_each_entry(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
+		uint64_t offset = 0;
+		list_for_each_entry(struct radv_shader_variant, s, &slab->shaders, slab_list) {
+			if (s->bo_offset - offset >= shader->code_size) {
+				shader->bo = slab->bo;
+				shader->bo_offset = offset;
+				list_addtail(&shader->slab_list, &s->slab_list);
+				mtx_unlock(&device->shader_slab_mutex);
+				return slab->ptr + offset;
+			}
+			offset = align_u64(s->bo_offset + s->code_size, 256);
+		}
+		if (slab->size - offset >= shader->code_size) {
+			shader->bo = slab->bo;
+			shader->bo_offset = offset;
+			list_addtail(&shader->slab_list, &slab->shaders);
+			mtx_unlock(&device->shader_slab_mutex);
+			return slab->ptr + offset;
+		}
+	}
+
+	mtx_unlock(&device->shader_slab_mutex);
+	struct radv_shader_slab *slab = calloc(1, sizeof(struct radv_shader_slab));
+
+	slab->size = 256 * 1024;
+	slab->bo = device->ws->buffer_create(device->ws, slab->size, 256,
+	                                     RADEON_DOMAIN_VRAM, 0);
+	slab->ptr = (char*)device->ws->buffer_map(slab->bo);
+	list_inithead(&slab->shaders);
+
+	mtx_lock(&device->shader_slab_mutex);
+	list_add(&slab->slabs, &device->shader_slabs);
+
+	shader->bo = slab->bo;
+	shader->bo_offset = 0;
+	list_add(&shader->slab_list, &slab->shaders);
+	mtx_unlock(&device->shader_slab_mutex);
+	return slab->ptr;
+}
+
+void radv_destroy_shader_slabs(struct radv_device *device)
+{
+	list_for_each_entry_safe(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
+		device->ws->buffer_destroy(slab->bo);
+		free(slab);
+	}
+	mtx_destroy(&device->shader_slab_mutex);
+}
diff --git a/src/amd/vulkan/radv_pipeline_cache.c b/src/amd/vulkan/radv_pipeline_cache.c
index 86479f6623..3995434d90 100644
--- a/src/amd/vulkan/radv_pipeline_cache.c
+++ b/src/amd/vulkan/radv_pipeline_cache.c
@@ -168,6 +168,7 @@ radv_create_shader_variant_from_pipeline_cache(struct radv_device *device,
 		if (!variant)
 			return NULL;
 
+		variant->code_size = entry->code_size;
 		variant->config = entry->config;
 		variant->info = entry->variant_info;
 		variant->rsrc1 = entry->rsrc1;
@@ -175,12 +176,8 @@ radv_create_shader_variant_from_pipeline_cache(struct radv_device *device,
 		variant->code_size = entry->code_size;
 		variant->ref_count = 1;
 
-		variant->bo = device->ws->buffer_create(device->ws, entry->code_size, 256,
-						RADEON_DOMAIN_VRAM, RADEON_FLAG_CPU_ACCESS);
-
-		void *ptr = device->ws->buffer_map(variant->bo);
+		void *ptr = radv_alloc_shader_memory(device, variant);
 		memcpy(ptr, entry->code, entry->code_size);
-		device->ws->buffer_unmap(variant->bo);
 
 		entry->variant = variant;
 	}
diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
index 25afd497da..8e86f5c1d5 100644
--- a/src/amd/vulkan/radv_private.h
+++ b/src/amd/vulkan/radv_private.h
@@ -549,6 +549,9 @@ struct radv_device {
 	struct radv_pipeline_cache *                mem_cache;
 
 	uint32_t image_mrt_offset_counter;
+
+	struct list_head shader_slabs;
+	mtx_t shader_slab_mutex;
 };
 
 struct radv_device_memory {
@@ -981,17 +984,35 @@ mesa_to_vk_shader_stage(gl_shader_stage mesa_stage)
 	     stage = __builtin_ffs(__tmp) - 1, __tmp;			\
 	     __tmp &= ~(1 << (stage)))
 
+
+struct radv_shader_slab {
+	struct list_head slabs;
+	struct list_head shaders;
+	struct radeon_winsys_bo *bo;
+	uint64_t size;
+	char *ptr;
+};
+
 struct radv_shader_variant {
 	uint32_t ref_count;
 
 	struct radeon_winsys_bo *bo;
+	uint64_t bo_offset;
 	struct ac_shader_config config;
 	struct ac_shader_variant_info info;
 	unsigned rsrc1;
 	unsigned rsrc2;
 	uint32_t code_size;
+
+	struct list_head slab_list;
 };
 
+
+void *radv_alloc_shader_memory(struct radv_device *device,
+                              struct radv_shader_variant *shader);
+
+void radv_destroy_shader_slabs(struct radv_device *device);
+
 struct radv_depth_stencil_state {
 	uint32_t db_depth_control;
 	uint32_t db_stencil_control;




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