Mesa (master): mesa: correctly calculate the storage offset for i915
Timothy Arceri
tarceri at kemper.freedesktop.org
Mon Aug 14 22:22:14 UTC 2017
Module: Mesa
Branch: master
Commit: 365d34540f331df57780dddf8da87235be0a6bcb
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=365d34540f331df57780dddf8da87235be0a6bcb
Author: Timothy Arceri <tarceri at itsqueeze.com>
Date: Tue Aug 1 17:35:06 2017 +1000
mesa: correctly calculate the storage offset for i915
When generating the storage offset for struct members we need
to skip opaque types as they no longer have backing storage.
Fixes: fcbb93e86024 ("mesa: stop assigning unused storage for non-bindless opaque types")
V2: simplify since bindless will never be supported in this code
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101983
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/program/ir_to_mesa.cpp | 4 +---
1 file changed, 1 insertion(+), 3 deletions(-)
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index e141ac4b71..87999ea317 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -550,10 +550,8 @@ type_size(const struct glsl_type *type)
return size;
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_IMAGE:
+ return 0;
case GLSL_TYPE_SUBROUTINE:
- /* Samplers take up one slot in UNIFORMS[], but they're baked in
- * at link time.
- */
return 1;
case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_VOID:
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