Mesa (master): util/disk_cache: add struct cache_item_metadata

Timothy Arceri tarceri at kemper.freedesktop.org
Fri Aug 25 03:22:52 UTC 2017


Module: Mesa
Branch: master
Commit: 07018d49dc95b0a9cf7b22c33af2286c36583e82
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=07018d49dc95b0a9cf7b22c33af2286c36583e82

Author: Timothy Arceri <tarceri at itsqueeze.com>
Date:   Wed Aug 23 16:32:59 2017 +1000

util/disk_cache: add struct cache_item_metadata

This will be used to store more information about the cache item
in it's header. This information is intended for 3rd party and
cache analysis use but can also be used for detecting the unlikely
scenario of cache collisions.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>

---

 src/util/disk_cache.h | 20 ++++++++++++++++++++
 1 file changed, 20 insertions(+)

diff --git a/src/util/disk_cache.h b/src/util/disk_cache.h
index 3521ef4a6b..ef5ec2ac92 100644
--- a/src/util/disk_cache.h
+++ b/src/util/disk_cache.h
@@ -43,6 +43,26 @@ extern "C" {
 
 typedef uint8_t cache_key[CACHE_KEY_SIZE];
 
+/* WARNING: 3rd party applications might be reading the cache item metadata.
+ * Do not change these values without making the change widely known.
+ * Please contact Valve developers and make them aware of this change.
+ */
+#define CACHE_ITEM_TYPE_UNKNOWN  0x0
+#define CACHE_ITEM_TYPE_GLSL     0x1
+
+struct cache_item_metadata {
+   /**
+    * The cache item type. This could be used to identify a GLSL cache item,
+    * a certain type of IR (tgsi, nir, etc), or signal that it is the final
+    * binary form of the shader.
+    */
+   uint32_t type;
+
+   /** GLSL cache item metadata */
+   cache_key *keys;   /* sha1 list of shaders that make up the cache item */
+   uint32_t num_keys;
+};
+
 struct disk_cache;
 
 static inline bool




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