Mesa (master): main, glsl: Add UniformDataDefaults which stores uniform defaults

Timothy Arceri tarceri at kemper.freedesktop.org
Fri Dec 8 06:03:46 UTC 2017


Module: Mesa
Branch: master
Commit: 7cf1037d5af015912e84cd52a992be80f4f6092c
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=7cf1037d5af015912e84cd52a992be80f4f6092c

Author: Jordan Justen <jordan.l.justen at intel.com>
Date:   Mon Oct 30 11:16:48 2017 -0700

main, glsl: Add UniformDataDefaults which stores uniform defaults

The ARB_get_program_binary extension requires that uniform values in a
program be restored to their initial value just after linking.

This patch saves off the initial values just after linking. When the
program is restored by glProgramBinary, we can use this to copy the
initial value of uniforms into UniformDataSlots.

V2 (Timothy Arceri):
 - Store UniformDataDefaults only when serializing GLSL as this
   is what we want for both disk cache and ARB_get_program_binary.
   This saves us having to come back later and reset the Uniforms
   on program binary restores.

Signed-off-by: Timothy Arceri <tarceri at itsqueeze.com>
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com> (v1)
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>

---

 src/compiler/glsl/link_uniform_initializers.cpp |  2 ++
 src/compiler/glsl/link_uniforms.cpp             |  3 +++
 src/compiler/glsl/serialize.cpp                 | 16 ++++++++++++++--
 src/mesa/main/mtypes.h                          | 11 +++++++++++
 4 files changed, 30 insertions(+), 2 deletions(-)

diff --git a/src/compiler/glsl/link_uniform_initializers.cpp b/src/compiler/glsl/link_uniform_initializers.cpp
index be3715cc1a..97796e721b 100644
--- a/src/compiler/glsl/link_uniform_initializers.cpp
+++ b/src/compiler/glsl/link_uniform_initializers.cpp
@@ -357,5 +357,7 @@ link_set_uniform_initializers(struct gl_shader_program *prog,
       }
    }
 
+   memcpy(prog->data->UniformDataDefaults, prog->data->UniformDataSlots,
+          sizeof(union gl_constant_value) * prog->data->NumUniformDataSlots);
    ralloc_free(mem_ctx);
 }
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index 46c746bc70..15813cb0ae 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -1365,6 +1365,9 @@ link_assign_uniform_storage(struct gl_context *ctx,
                                                  prog->data->NumUniformStorage);
       data = rzalloc_array(prog->data->UniformStorage,
                            union gl_constant_value, num_data_slots);
+      prog->data->UniformDataDefaults =
+         rzalloc_array(prog->data->UniformStorage,
+                       union gl_constant_value, num_data_slots);
    } else {
       data = prog->data->UniformDataSlots;
    }
diff --git a/src/compiler/glsl/serialize.cpp b/src/compiler/glsl/serialize.cpp
index b5f68f907f..57c91d90bb 100644
--- a/src/compiler/glsl/serialize.cpp
+++ b/src/compiler/glsl/serialize.cpp
@@ -449,7 +449,10 @@ write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
          unsigned vec_size =
             prog->data->UniformStorage[i].type->component_slots() *
             MAX2(prog->data->UniformStorage[i].array_elements, 1);
-         blob_write_bytes(metadata, prog->data->UniformStorage[i].storage,
+         unsigned slot =
+            prog->data->UniformStorage[i].storage -
+            prog->data->UniformDataSlots;
+         blob_write_bytes(metadata, &prog->data->UniformDataDefaults[slot],
                           sizeof(union gl_constant_value) * vec_size);
       }
    }
@@ -472,6 +475,9 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
    data = rzalloc_array(uniforms, union gl_constant_value,
                         prog->data->NumUniformDataSlots);
    prog->data->UniformDataSlots = data;
+   prog->data->UniformDataDefaults =
+      rzalloc_array(uniforms, union gl_constant_value,
+                    prog->data->NumUniformDataSlots);
 
    prog->UniformHash = new string_to_uint_map;
 
@@ -512,14 +518,20 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
          unsigned vec_size =
             prog->data->UniformStorage[i].type->component_slots() *
             MAX2(prog->data->UniformStorage[i].array_elements, 1);
+         unsigned slot =
+            prog->data->UniformStorage[i].storage -
+            prog->data->UniformDataSlots;
          blob_copy_bytes(metadata,
-                         (uint8_t *) prog->data->UniformStorage[i].storage,
+                         (uint8_t *) &prog->data->UniformDataSlots[slot],
                          sizeof(union gl_constant_value) * vec_size);
 
         assert(vec_size + prog->data->UniformStorage[i].storage <=
                data +  prog->data->NumUniformDataSlots);
       }
    }
+
+   memcpy(prog->data->UniformDataDefaults, prog->data->UniformDataSlots,
+          sizeof(union gl_constant_value) * prog->data->NumUniformDataSlots);
 }
 
 enum uniform_remap_type
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 397b113dfb..40f70b067e 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2886,6 +2886,17 @@ struct gl_shader_program_data
    unsigned NumUniformDataSlots;
    union gl_constant_value *UniformDataSlots;
 
+   /* Used to hold initial uniform values for program binary restores.
+    *
+    * From the ARB_get_program_binary spec:
+    *
+    *    "A successful call to ProgramBinary will reset all uniform
+    *    variables to their initial values. The initial value is either
+    *    the value of the variable's initializer as specified in the
+    *    original shader source, or 0 if no initializer was present.
+    */
+   union gl_constant_value *UniformDataDefaults;
+
    GLboolean Validated;
 
    /** List of all active resources after linking. */




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