Mesa (master): gallium/docs: document behavior of set_sample_mask()
Brian Paul
brianp at kemper.freedesktop.org
Wed Dec 13 16:57:58 UTC 2017
Module: Mesa
Branch: master
Commit: c27a6c45c2f225f5a9966546893252b0435bc371
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=c27a6c45c2f225f5a9966546893252b0435bc371
Author: Brian Paul <brianp at vmware.com>
Date: Tue Dec 12 20:32:06 2017 -0700
gallium/docs: document behavior of set_sample_mask()
The sample mask is used even if msaa is not explicity enabled when we
have a framebuffer with multisampled surfaces. That's DX behavior and
what the Radeon drivers do. Not sure about other drivers at this point.
Reviewed-by: Roland Scheidegger <sroland at vmware.com>
---
src/gallium/docs/source/context.rst | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst
index 9d069b37d7..0ac7340242 100644
--- a/src/gallium/docs/source/context.rst
+++ b/src/gallium/docs/source/context.rst
@@ -64,7 +64,10 @@ objects. They all follow simple, one-method binding calls, e.g.
* ``set_stencil_ref`` sets the stencil front and back reference values
which are used as comparison values in stencil test.
* ``set_blend_color``
-* ``set_sample_mask``
+* ``set_sample_mask`` sets the per-context multisample sample mask. Note
+ that this takes effect even if multisampling is not explicitly enabled if
+ the frambuffer surface(s) are multisampled. Also, this mask is AND-ed
+ with the optional fragment shader sample mask output (when emitted).
* ``set_min_samples`` sets the minimum number of samples that must be run.
* ``set_clip_state``
* ``set_polygon_stipple``
More information about the mesa-commit
mailing list