Mesa (master): drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games

Tapani Pälli tpalli at kemper.freedesktop.org
Wed Dec 20 07:59:58 UTC 2017


Module: Mesa
Branch: master
Commit: fcfb42364698647b63eb45fe5ff653cc4372c1bf
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=fcfb42364698647b63eb45fe5ff653cc4372c1bf

Author: Tapani Pälli <tapani.palli at intel.com>
Date:   Wed Dec 20 09:23:55 2017 +0200

drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games

Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
Suggested-by: Darius Spitznagel <d.spitznagel at goodbytez.de>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104288
Acked-by: Kenneth Graunke <kenneth at whitecape.org>

---

 src/util/drirc | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/src/util/drirc b/src/util/drirc
index 73d27c07b0..bdc90227c6 100644
--- a/src/util/drirc
+++ b/src/util/drirc
@@ -168,6 +168,14 @@ TODO: document the other workarounds.
             <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
         </application>
 
+        <application name="Steamroll" executable="Steamroll-Linux-Shipping">
+            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
+        </application>
+
+        <application name="Refunct" executable="Refunct-Linux-Shipping">
+            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
+        </application>
+
         <!-- The GL thread whitelist is below, workarounds are above.
              Keep it that way. -->
 




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