Mesa (master): glsl: add param to force shader recompile

Timothy Arceri tarceri at kemper.freedesktop.org
Thu Feb 9 01:23:13 UTC 2017


Module: Mesa
Branch: master
Commit: 0bf21519b7daa356724d2f3fcb7f954a7700ccde
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=0bf21519b7daa356724d2f3fcb7f954a7700ccde

Author: Timothy Arceri <timothy.arceri at collabora.com>
Date:   Tue Nov 22 16:56:21 2016 +1100

glsl: add param to force shader recompile

This will be used to skip checking the cache and force a recompile.

Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>

---

 src/compiler/glsl/glsl_parser_extras.cpp | 2 +-
 src/compiler/glsl/program.h              | 2 +-
 src/compiler/glsl/standalone.cpp         | 3 ++-
 src/mesa/main/shaderapi.c                | 2 +-
 4 files changed, 5 insertions(+), 4 deletions(-)

diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 59787bd..6fe1dd9 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -1911,7 +1911,7 @@ do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
 
 void
 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
-                          bool dump_ast, bool dump_hir)
+                          bool dump_ast, bool dump_hir, bool force_recompile)
 {
    struct _mesa_glsl_parse_state *state =
       new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
diff --git a/src/compiler/glsl/program.h b/src/compiler/glsl/program.h
index 8f5a31b..58a7069 100644
--- a/src/compiler/glsl/program.h
+++ b/src/compiler/glsl/program.h
@@ -33,7 +33,7 @@ struct gl_shader_program;
 
 extern void
 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
-			  bool dump_ast, bool dump_hir);
+			  bool dump_ast, bool dump_hir, bool force_recompile);
 
 #ifdef __cplusplus
 } /* extern "C" */
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp
index 7a2d3d2..521964b 100644
--- a/src/compiler/glsl/standalone.cpp
+++ b/src/compiler/glsl/standalone.cpp
@@ -381,7 +381,8 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader)
    struct _mesa_glsl_parse_state *state =
       new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
 
-   _mesa_glsl_compile_shader(ctx, shader, options->dump_ast, options->dump_hir);
+   _mesa_glsl_compile_shader(ctx, shader, options->dump_ast,
+                             options->dump_hir, true);
 
    /* Print out the resulting IR */
    if (!state->error && options->dump_lir) {
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 4406aaa..3de0a7e 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1036,7 +1036,7 @@ _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
       /* this call will set the shader->CompileStatus field to indicate if
        * compilation was successful.
        */
-      _mesa_glsl_compile_shader(ctx, sh, false, false);
+      _mesa_glsl_compile_shader(ctx, sh, false, false, false);
 
       if (ctx->_Shader->Flags & GLSL_LOG) {
          _mesa_write_shader_to_file(sh);




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