Mesa (master): vc4: Drop VS inputs to 8.
Eric Anholt
anholt at kemper.freedesktop.org
Fri Feb 10 22:18:03 UTC 2017
Module: Mesa
Branch: master
Commit: a0b68418383ecc0ee2ac475ff6dc1d28b4ae6e24
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=a0b68418383ecc0ee2ac475ff6dc1d28b4ae6e24
Author: Eric Anholt <eric at anholt.net>
Date: Fri Feb 10 10:45:42 2017 -0800
vc4: Drop VS inputs to 8.
In the hardware we only get to declare 8 vertex elements (GLES2's
minimum), so we should be exposing that number here. Fixes an assertion
failure in piglit texrect-many, at the expense of various GL 2.0-ish
minmax tests now complaining that our count is too low.
---
src/gallium/drivers/vc4/vc4_screen.c | 5 +----
1 file changed, 1 insertion(+), 4 deletions(-)
diff --git a/src/gallium/drivers/vc4/vc4_screen.c b/src/gallium/drivers/vc4/vc4_screen.c
index 5cc0b04..3b2c265 100644
--- a/src/gallium/drivers/vc4/vc4_screen.c
+++ b/src/gallium/drivers/vc4/vc4_screen.c
@@ -365,10 +365,7 @@ vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
return vc4_screen(pscreen)->has_control_flow;
case PIPE_SHADER_CAP_MAX_INPUTS:
- if (shader == PIPE_SHADER_FRAGMENT)
- return 8;
- else
- return 16;
+ return 8;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
case PIPE_SHADER_CAP_MAX_TEMPS:
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