Mesa (master): i965: Fix texturing in the vec4 TCS and GS backends.

Kenneth Graunke kwg at kemper.freedesktop.org
Fri Jan 6 20:04:02 UTC 2017


Module: Mesa
Branch: master
Commit: 4295af646fa7cf9b2cd8d0c2a481a7fc5eb43553
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=4295af646fa7cf9b2cd8d0c2a481a7fc5eb43553

Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Fri Jan  6 01:13:24 2017 -0800

i965: Fix texturing in the vec4 TCS and GS backends.

We were failing to zero m0.2 of the sampler message header for TCS and
GS messages in the simple case.  fs_generator has done this for about
a year now, but we missed it in vec4_generator.

Fixes ES31-CTS.core.texture_cube_map_array.sampling,
GL45-CTS.texture_cube_map_array.sampling, and many
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler subtests:
- dynamically_uniform.tessellation_control.isampler3d
- dynamically_uniform.tessellation_control.isamplercube
- dynamically_uniform.tessellation_control.sampler2d
- dynamically_uniform.tessellation_control.usamplercube
- dynamically_uniform.tessellation_control.sampler2darray
- dynamically_uniform.tessellation_control.isampler2darray
- dynamically_uniform.tessellation_control.usampler3d
- dynamically_uniform.tessellation_control.usampler2darray
- dynamically_uniform.tessellation_control.usampler2d
- dynamically_uniform.tessellation_control.sampler3d
- dynamically_uniform.tessellation_control.samplercube
- dynamically_uniform.tessellation_control.isampler2d
- uniform.tessellation_control.isampler3d
- uniform.tessellation_control.isamplercube
- uniform.tessellation_control.usampler2d
- uniform.tessellation_control.usampler3d
- uniform.tessellation_control.sampler2darray
- uniform.tessellation_control.isampler2darray
- uniform.tessellation_control.usampler2darray
- uniform.tessellation_control.sampler2d
- uniform.tessellation_control.usamplercube
- uniform.tessellation_control.sampler3d
- uniform.tessellation_control.samplercube
- uniform.tessellation_control.isampler2d

Cc: mesa-stable at lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>

---

 src/mesa/drivers/dri/i965/brw_vec4_generator.cpp | 14 ++++++++++++--
 1 file changed, 12 insertions(+), 2 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
index 3d688cf..f095cc2 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
@@ -106,6 +106,7 @@ generate_math2_gen4(struct brw_codegen *p,
 static void
 generate_tex(struct brw_codegen *p,
              struct brw_vue_prog_data *prog_data,
+             gl_shader_stage stage,
              vec4_instruction *inst,
              struct brw_reg dst,
              struct brw_reg src,
@@ -238,8 +239,16 @@ generate_tex(struct brw_codegen *p,
              */
             dw2 |= GEN9_SAMPLER_SIMD_MODE_EXTENSION_SIMD4X2;
 
-         if (dw2)
+         /* The VS, DS, and FS stages have the g0.2 payload delivered as 0,
+          * so header0.2 is 0 when g0 is copied.  The HS and GS stages do
+          * not, so we must set to to 0 to avoid setting undesirable bits
+          * in the message header.
+          */
+         if (dw2 ||
+             stage == MESA_SHADER_TESS_CTRL ||
+             stage == MESA_SHADER_GEOMETRY) {
             brw_MOV(p, get_element_ud(header, 2), brw_imm_ud(dw2));
+         }
 
          brw_adjust_sampler_state_pointer(p, header, sampler_index);
          brw_pop_insn_state(p);
@@ -1748,7 +1757,8 @@ generate_code(struct brw_codegen *p,
       case SHADER_OPCODE_TG4:
       case SHADER_OPCODE_TG4_OFFSET:
       case SHADER_OPCODE_SAMPLEINFO:
-         generate_tex(p, prog_data, inst, dst, src[0], src[1], src[2]);
+         generate_tex(p, prog_data, nir->stage,
+                      inst, dst, src[0], src[1], src[2]);
          break;
 
       case VS_OPCODE_URB_WRITE:




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