Mesa (master): drirc: Allow extension midshader for Divinity: Original Sin (EE)

Marek Olšák mareko at kemper.freedesktop.org
Sat Jan 7 14:47:59 UTC 2017


Module: Mesa
Branch: master
Commit: 5a165b4086d0bb2fab26ebae3d78e2732eeb8f57
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=5a165b4086d0bb2fab26ebae3d78e2732eeb8f57

Author: Kai Wasserbäch <kai at dev.carbon-project.org>
Date:   Sat Jan  7 14:38:23 2017 +0100

drirc: Allow extension midshader for Divinity: Original Sin (EE)

See also <https://bugs.freedesktop.org/show_bug.cgi?id=93551#c27> where
this was first observed as a requirement.

Signed-off-by: Kai Wasserbäch <kai at dev.carbon-project.org>
Signed-off-by: Marek Olšák <marek.olsak at amd.com>

---

 src/mesa/drivers/dri/common/drirc | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index af84ee8..798283f 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -100,5 +100,9 @@ TODO: document the other workarounds.
         <application name="Rust" executable="rust">
             <option name="glsl_zero_init" value="true"/>
         </application>
+
+        <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
+            <option name="allow_glsl_extension_directive_midshader" value="true" />
+        </application>
     </device>
 </driconf>




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