Mesa (master): glsl: Do not allow scalar types in vector relational functions

Matt Turner mattst88 at kemper.freedesktop.org
Tue Jan 10 02:00:15 UTC 2017


Module: Mesa
Branch: master
Commit: 41b1d9a558d620df339738aa4aa569fe14298b83
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=41b1d9a558d620df339738aa4aa569fe14298b83

Author: Boyan Ding <boyan.j.ding at gmail.com>
Date:   Mon Oct 31 14:45:48 2016 +0800

glsl: Do not allow scalar types in vector relational functions

According to OpenGL Shading Language 4.50 spec, Section 8.7 "Vector
Relational Functions", functions of this type do not operate on scalar
types, so remove scalar types from signature definitions to make the
behavior consistent with glslangValidator and other drivers.

Reviewed-by: Matt Turner <mattst88 at gmail.com>
Signed-off-by: Boyan Ding <boyan.j.ding at gmail.com>

---

 src/compiler/glsl/builtin_functions.cpp | 29 ++++++++++-------------------
 1 file changed, 10 insertions(+), 19 deletions(-)

diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index 797af08..6d3b950 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -1200,23 +1200,19 @@ builtin_builder::create_builtins()
                 _##NAME(fp64, glsl_type::dvec4_type),  \
                 NULL);
 
-#define FIUD(NAME)                                                 \
+#define FIUD_VEC(NAME)                                            \
    add_function(#NAME,                                            \
-                _##NAME(always_available, glsl_type::float_type), \
                 _##NAME(always_available, glsl_type::vec2_type),  \
                 _##NAME(always_available, glsl_type::vec3_type),  \
                 _##NAME(always_available, glsl_type::vec4_type),  \
                                                                   \
-                _##NAME(always_available, glsl_type::int_type),   \
                 _##NAME(always_available, glsl_type::ivec2_type), \
                 _##NAME(always_available, glsl_type::ivec3_type), \
                 _##NAME(always_available, glsl_type::ivec4_type), \
                                                                   \
-                _##NAME(v130, glsl_type::uint_type),              \
                 _##NAME(v130, glsl_type::uvec2_type),             \
                 _##NAME(v130, glsl_type::uvec3_type),             \
                 _##NAME(v130, glsl_type::uvec4_type),             \
-                _##NAME(fp64, glsl_type::double_type), \
                 _##NAME(fp64, glsl_type::dvec2_type),  \
                 _##NAME(fp64, glsl_type::dvec3_type),  \
                 _##NAME(fp64, glsl_type::dvec4_type),  \
@@ -1235,29 +1231,24 @@ builtin_builder::create_builtins()
                 _##NAME(glsl_type::uvec4_type), \
                 NULL);
 
-#define FIUBD(NAME)                                                \
+#define FIUBD_VEC(NAME)                                           \
    add_function(#NAME,                                            \
-                _##NAME(always_available, glsl_type::float_type), \
                 _##NAME(always_available, glsl_type::vec2_type),  \
                 _##NAME(always_available, glsl_type::vec3_type),  \
                 _##NAME(always_available, glsl_type::vec4_type),  \
                                                                   \
-                _##NAME(always_available, glsl_type::int_type),   \
                 _##NAME(always_available, glsl_type::ivec2_type), \
                 _##NAME(always_available, glsl_type::ivec3_type), \
                 _##NAME(always_available, glsl_type::ivec4_type), \
                                                                   \
-                _##NAME(v130, glsl_type::uint_type),              \
                 _##NAME(v130, glsl_type::uvec2_type),             \
                 _##NAME(v130, glsl_type::uvec3_type),             \
                 _##NAME(v130, glsl_type::uvec4_type),             \
                                                                   \
-                _##NAME(always_available, glsl_type::bool_type),  \
                 _##NAME(always_available, glsl_type::bvec2_type), \
                 _##NAME(always_available, glsl_type::bvec3_type), \
                 _##NAME(always_available, glsl_type::bvec4_type), \
                                                                   \
-                _##NAME(fp64, glsl_type::double_type),  \
                 _##NAME(fp64, glsl_type::dvec2_type), \
                 _##NAME(fp64, glsl_type::dvec3_type), \
                 _##NAME(fp64, glsl_type::dvec4_type), \
@@ -1573,12 +1564,12 @@ builtin_builder::create_builtins()
                 _transpose(fp64, glsl_type::dmat4x2_type),
                 _transpose(fp64, glsl_type::dmat4x3_type),
                 NULL);
-   FIUD(lessThan)
-   FIUD(lessThanEqual)
-   FIUD(greaterThan)
-   FIUD(greaterThanEqual)
-   FIUBD(notEqual)
-   FIUBD(equal)
+   FIUD_VEC(lessThan)
+   FIUD_VEC(lessThanEqual)
+   FIUD_VEC(greaterThan)
+   FIUD_VEC(greaterThanEqual)
+   FIUBD_VEC(notEqual)
+   FIUBD_VEC(equal)
 
    add_function("any",
                 _any(glsl_type::bvec2_type),
@@ -2993,8 +2984,8 @@ builtin_builder::create_builtins()
 
 #undef F
 #undef FI
-#undef FIUD
-#undef FIUBD
+#undef FIUD_VEC
+#undef FIUBD_VEC
 #undef FIU2_MIXED
 }
 




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