Mesa (master): nvc0: enable GL 4.3 on gm107+

Samuel Pitoiset hakzsam at kemper.freedesktop.org
Thu Jan 12 14:24:23 UTC 2017


Module: Mesa
Branch: master
Commit: f0997e2aa8b5628a8cccbd5adf9b22a053c6be54
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=f0997e2aa8b5628a8cccbd5adf9b22a053c6be54

Author: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Date:   Mon Aug 22 20:42:39 2016 +0200

nvc0: enable GL 4.3 on gm107+

Although, arb_shader_image_load_store-atomicity will most likely
hang your box, I think it's now quite reasonable to enable GL 4.3
on Maxwell/Pascal GPUs. I suspect that test to be wrong because
it doesn't even work on the NVIDIA blob.

I have tested a bunch of benchmarks (UE4 demos) and real games
like Shadow of Mordor and they all work fine.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>

---

 src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 11 ++++-------
 1 file changed, 4 insertions(+), 7 deletions(-)

diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
index 2531591..b6e4c6c 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
@@ -125,9 +125,7 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
    case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
       return 128 * 1024 * 1024;
    case PIPE_CAP_GLSL_FEATURE_LEVEL:
-      if (class_3d <= NVF0_3D_CLASS)
-         return 430;
-      return 410;
+      return 430;
    case PIPE_CAP_MAX_RENDER_TARGETS:
       return 8;
    case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
@@ -388,11 +386,10 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
    case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
       return 32;
    case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
-      if (class_3d == NVE4_3D_CLASS || class_3d == NVF0_3D_CLASS)
+      if (class_3d >= NVE4_3D_CLASS)
+         return NVC0_MAX_IMAGES;
+      if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
          return NVC0_MAX_IMAGES;
-      if (class_3d < NVE4_3D_CLASS)
-         if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
-            return NVC0_MAX_IMAGES;
       return 0;
    default:
       NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);




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