Mesa (master): glsl: fix tes linking regression
Timothy Arceri
tarceri at kemper.freedesktop.org
Mon Jan 23 08:07:55 UTC 2017
Module: Mesa
Branch: master
Commit: f3f9207786c2862b9b3fed1b4348ecb6a85cf02e
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=f3f9207786c2862b9b3fed1b4348ecb6a85cf02e
Author: Timothy Arceri <timothy.arceri at collabora.com>
Date: Mon Jan 23 18:06:37 2017 +1100
glsl: fix tes linking regression
Fixes regression caused by cbeba6bd48da2c. I accidentally pushed the
wrong version of the patch.
---
src/compiler/glsl/linker.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 77eb78a..dafa39d 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -1804,13 +1804,13 @@ link_tes_in_layout_qualifiers(struct gl_shader_program *prog,
if (gl_prog->info.tess.spacing == TESS_SPACING_UNSPECIFIED)
gl_prog->info.tess.spacing = TESS_SPACING_EQUAL;
- if (vertex_order == 0)
+ if (vertex_order == 0 || vertex_order == GL_CCW)
gl_prog->info.tess.ccw = true;
else
gl_prog->info.tess.ccw = false;
- if (point_mode == -1)
+ if (point_mode == -1 || point_mode == GL_FALSE)
gl_prog->info.tess.point_mode = false;
else
gl_prog->info.tess.point_mode = true;
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