Mesa (master): swr: Update fs texture & sampler state logic

Tim Rowley torowley at kemper.freedesktop.org
Wed Jan 25 16:03:34 UTC 2017


Module: Mesa
Branch: master
Commit: e259efd805b35250e05b56dc727252544d6d4abb
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=e259efd805b35250e05b56dc727252544d6d4abb

Author: George Kyriazis <george.kyriazis at intel.com>
Date:   Tue Jan 24 17:19:55 2017 -0600

swr: Update fs texture & sampler state logic

In swr_update_derived() update texture and sampler state on a new fragment
shader.  GALLIUM_HUD can update fs using a previously bound texture and
sampler.

Reviewed-by: Bruce Cherniak <bruce.cherniak at intel.com>

---

 src/gallium/drivers/swr/swr_state.cpp | 7 +++++--
 1 file changed, 5 insertions(+), 2 deletions(-)

diff --git a/src/gallium/drivers/swr/swr_state.cpp b/src/gallium/drivers/swr/swr_state.cpp
index 41e0356..f1f4963 100644
--- a/src/gallium/drivers/swr/swr_state.cpp
+++ b/src/gallium/drivers/swr/swr_state.cpp
@@ -1283,7 +1283,8 @@ swr_update_derived(struct pipe_context *pipe,
       SwrSetPixelShaderState(ctx->swrContext, &psState);
 
       /* JIT sampler state */
-      if (ctx->dirty & SWR_NEW_SAMPLER) {
+      if (ctx->dirty & (SWR_NEW_SAMPLER |
+                        SWR_NEW_FS)) {
          swr_update_sampler_state(ctx,
                                   PIPE_SHADER_FRAGMENT,
                                   key.nr_samplers,
@@ -1291,7 +1292,9 @@ swr_update_derived(struct pipe_context *pipe,
       }
 
       /* JIT sampler view state */
-      if (ctx->dirty & (SWR_NEW_SAMPLER_VIEW | SWR_NEW_FRAMEBUFFER)) {
+      if (ctx->dirty & (SWR_NEW_SAMPLER_VIEW |
+                        SWR_NEW_FRAMEBUFFER |
+                        SWR_NEW_FS)) {
          swr_update_texture_state(ctx,
                                   PIPE_SHADER_FRAGMENT,
                                   key.nr_sampler_views,




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